Rust PopulationField survey · Rust servers
Observing 49,195 players 11,726 servers 3,240 with someone on 114 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 15,991habitat unknownfirst seen 30 Sep 2026

Rust Local - Testes

Offline 177.37.136.172:28015 checked 24d ago

Measurements

Players now
0/ 8
0% full
7-day average
0
peak –
Rank
#15,991
top 71%
Last wipe
24d ago
no schedule published
Next wipe
–
too few wipes seen yet
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep2 Oct4 Oct6 Oct8 Oct10 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

2.8 days
usual gap
between real wipes
0
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 00:13 UTC24d ago 0 – running 0
Thu 1 Oct, 05:47 UTC27d ago – – 2.8 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does Rust Local - Testes rank against other Rust servers?

The last seven days of player hours place Rust Local - Testes at #15,991, within the top 71% of all ranked servers.

How busy is Rust Local - Testes?

We have no live count for Rust Local - Testes right now. It was last seen 24 days 23 hours ago.

Lists and tags

What do the server tags on Rust Local - Testes mean?

The game's server browser reads the tags Rust Local - Testes publishes: gmrust (Game mode): The game mode is standard Rust survival; mp8 (Max players): 8 slots are available; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs166652 (Build): Game build: 166652; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.

Which Rust Population lists and filters include Rust Local - Testes?

On Rust Population, Rust Local - Testes is filed under these lists: Community servers, field-listed. Look for it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Wipe schedule

What does wipe day look like on Rust Local - Testes?

The busiest point of its recent wipes averaged 0 players. Peak came 0 hours into the latest wipe.

What is the wipe schedule on Rust Local - Testes?

Too few wipes are on record for Rust Local - Testes to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 24 days 23 hours ago, that is how long the current world has stood.

Settings

Which map does Rust Local - Testes run?

A procedural map, generated by the game, is in use on Rust Local - Testes.

What are the rules and settings on Rust Local - Testes?

Nothing in Rust Local - Testes's name says how gather works. Eight players per group is the default, and it applies here. This server runs survival, raid, build and gather: the standard game. Combat between players, raids included, is permitted. You will find it under Community: it is a community server. The anti-cheat VAC from Valve is enabled.

Server details

Which version of Rust does Rust Local - Testes run?

Rust network protocol 2634 and build 166652 on Windows is what Rust Local - Testes uses. The protocol must match for you to join, and Steam updates it for you.

Is Rust Local - Testes online, and how reliable is it?

Offline at the moment, Rust Local - Testes was last seen 24 days 23 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. On 30 September 2026, Rust Population saw it for the first time.

Where is Rust Local - Testes located?

A region is not published by Rust Local - Testes. Rust Population does not look up where the machine stands; it shows where the server says it is. 177.37.136.172:28015 is where it lives.

Getting in

How do I join Rust Local - Testes?

Either enter client.connect 177.37.136.172:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.

Key to its markings

Server tags

what each one means

Published as mp8,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp8
Max players 8 slots are available.
ts8
Group limit 8 per team is the default limit.
v2634
Protocol The protocol is 2634; a different version will not connect.
cs166652
Build Game build: 166652.
ptrak
Networking The standard network layer, RakNet, is in use.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.