StagingLab
Offline 178.126.210.193:28115 checked 27d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does StagingLab rank against other Rust servers?
Over the past week it ranks #16,084 for player hours, which puts StagingLab in the top 69% of all ranked servers.
How busy is StagingLab?
StagingLab is offline at this count; we last saw it 27 days 10 hours ago.
Lists and tags
What do the server tags on StagingLab mean?
The game's server browser reads the tags StagingLab publishes: gmrust (Game mode): Survival in the standard Rust style; mp800 (Max players): You can join up to 800 slots; ts50 (Group limit): Teams can have no more than 50 players; v2634 (Protocol): Your game needs the same version, protocol 2634, to join; cs166462 (Build): The game build is 166462; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code; ^p (PvE): The danger is the world, not other players: players do not fight each other; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): This server appears under Modded because plugins or settings alter the game; modded (Modded): This server appears under Modded because plugins or settings alter the game; oxidation (Custom tag): This tag falls outside Rust's standard set; the owner or a plugin set it. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include StagingLab?
These Rust Population lists include StagingLab: Modded Rust servers, counted and PvE servers, counted. Look for it under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe schedule
What is the wipe schedule on StagingLab?
The record holds too few of StagingLab's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 27 days 21 hours ago the current world was made.
Map and rules
What are the rules and settings on StagingLab?
Nothing in StagingLab's name says how gather works. A group may hold 50 players at most. This server runs pve, no player combat. Modded is its browser category: plugins or settings change the game. You will find Oxide running as plugins. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does StagingLab run?
The setup is Rust network protocol 2634 and build 166462 on Windows for StagingLab. Steam updates your game automatically, but you need the same protocol to join.
Is StagingLab online, and how reliable is it?
We last saw StagingLab 27 days 10 hours ago, and it is offline now. Over the last 7 full days, 0 of 168 hours were online, or 0%. It was first seen by Rust Population on 1 October 2026.
Where is StagingLab located?
A region is not published by StagingLab. Rust Population does not look up where the machine stands; it shows where the server says it is. 178.126.210.193:28115 is where it lives.
How to join
How do I join StagingLab?
Either enter client.connect 178.126.210.193:28115 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.