LiveSave-Inspect
Offline 178.126.210.193:28215 checked 26d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 11h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 22 hours in, with 1 in the queue.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:56 UTC FW27d ago | 1+1 queue | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does LiveSave-Inspect rank against other Rust servers?
By player hours over the last seven days, LiveSave-Inspect places at #15,332, within the top 67% of ranked servers.
How busy is LiveSave-Inspect?
LiveSave-Inspect is offline at this count; we last saw it 26 days 16 hours ago.
Lists and tags
What do the server tags on LiveSave-Inspect mean?
These are the tags LiveSave-Inspect publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp8 (Max players): 8 slots are available; ts50 (Group limit): Teams can have no more than 50 players; v2634 (Protocol): Your game needs the same version, protocol 2634, to join; cs166462 (Build): This server runs game build 166462; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank; ^p (PvE): Players do not fight each other; the world supplies the danger; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings change the game; it is listed under Modded; modded (Modded): Plugins or settings change the game; it is listed under Modded; oxidation (Custom tag): A plugin or the owner set this tag; it is not one of Rust's standard tags. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include LiveSave-Inspect?
LiveSave-Inspect appears among the Rust Population lists that follow: Modded Rust servers, counted and PvE servers, counted. Look for it under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe notes
What does wipe day look like on LiveSave-Inspect?
The busiest point of its recent wipes averaged 1 players. Peaking 22 hours into the latest wipe, the crowd had 1 more waiting in the queue.
What is the wipe schedule on LiveSave-Inspect?
Once a month LiveSave-Inspect wipes, and that is with the force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, which takes every Rust server. Counted from 27 days 13 hours ago, that is how long the current world has stood.
Map and rules
What are the rules and settings on LiveSave-Inspect?
The name tells you nothing about gather rates: LiveSave-Inspect states none. Up to 50 players can team together. This server runs pve, no player combat. The server browser files it under Modded, where plugins or settings alter the game. The plugins it runs are Oxide. VAC, Valve's anti-cheat, is not running.
About the server
Which version of Rust does LiveSave-Inspect run?
The setup is Rust network protocol 2634 and build 166462 on Windows for LiveSave-Inspect. The protocol must match for you to join, and Steam updates it for you.
Is LiveSave-Inspect online, and how reliable is it?
We last saw LiveSave-Inspect 26 days 16 hours ago, and it is offline now. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. The first sighting by Rust Population was on 2 October 2026.
Where is LiveSave-Inspect located?
Nothing published by LiveSave-Inspect states a region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. 178.126.210.193:28215 is where it lives.
How to join
How do I join LiveSave-Inspect?
To connect directly, open Rust's console with F1 and type client.connect 178.126.210.193:28215; or press Launch Rust on this page and Steam opens Rust and joins for you.