Squad 67
Offline 178.140.185.87:28082 checked 2d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Squad 67 rank against other Rust servers?
By player hours over the last seven days, Squad 67 places at #15,411, within the top 69% of ranked servers.
How busy is Squad 67?
At this count Squad 67 is offline, with its last sighting 2 days 10 hours ago. We counted 0 players on average across the past week.
Lists and tags
What do the server tags on Squad 67 mean?
The game's server browser reads the tags Squad 67 publishes: gmrust (Game mode): The game mode is standard Rust survival; mp5 (Max players): 5 slots are available; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include Squad 67?
These Rust Population lists include Squad 67: Community servers, field-listed. Look for it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
Wipe notes
What is the wipe schedule on Squad 67?
Its rhythm cannot be told yet: too few of Squad 67's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 2 days 12 hours ago the current world was made.
Settings
Which map does Squad 67 run?
The map on Squad 67 is procedural, made by the game.
What are the rules and settings on Squad 67?
No gather rate appears in the name of Squad 67. No limit is set beyond the standard 8 players per group. This server runs survival, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. You will find it under Community: it is a community server. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does Squad 67 run?
Rust network protocol 2635 and build 168909 on Windows is what Squad 67 uses. Steam updates your game automatically, but you need the same protocol to join.
Is Squad 67 online, and how reliable is it?
Offline at the moment, Squad 67 was last seen 2 days 10 hours ago. It was up 2% of the time over the last 2 full days, 1 out of 48 hours. It was first seen by Rust Population on 25 October 2026.
Where is Squad 67 located?
A region is not published by Squad 67. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 178.140.185.87:28082.
Getting in
How do I join Squad 67?
To connect directly, open Rust's console with F1 and type client.connect 178.140.185.87:28082; or press Launch Rust on this page and Steam opens Rust and joins for you.