Squad 67
Offline 178.140.185.87:28082 checked 1d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Squad 67 rank against other Rust servers?
The last seven days of player hours place Squad 67 at #15,404, within the top 69% of all ranked servers.
How busy is Squad 67?
We have no live count for Squad 67 right now. It was last seen 47 hours ago. A seven-day average of 0 players was counted here.
Tags
What do the server tags on Squad 67 mean?
What the game's server browser reads from Squad 67 is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp5 (Max players): You can join up to 5 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include Squad 67?
Squad 67 appears among the Rust Population lists that follow: Community servers, field-listed. These are the filters it appears under when you browse the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
Wipe schedule
What is the wipe schedule on Squad 67?
Its rhythm cannot be told yet: too few of Squad 67's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 47 hours ago.
Settings
Which map does Squad 67 run?
The map on Squad 67 is procedural, made by the game.
What are the rules and settings on Squad 67?
No gather rate appears in the name of Squad 67. No limit is set beyond the standard 8 players per group. survival is what it runs, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. You will find it under Community: it is a community server. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does Squad 67 run?
The setup is Rust network protocol 2635 and build 168909 on Windows for Squad 67. Steam updates your game automatically, but you need the same protocol to join.
Is Squad 67 online, and how reliable is it?
Currently offline, Squad 67 was last seen 47 hours ago. In the last 1 full day it was found up for 0 of 24 hours, 0% of the time. The first sighting by Rust Population was on 25 October 2026.
Where is Squad 67 located?
No region is published by Squad 67. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 178.140.185.87:28082.
How to join
How do I join Squad 67?
Either enter client.connect 178.140.185.87:28082 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.