FriendsCore
Online 178.140.221.43:28015 checked 6m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 21h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 12 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 19:35 UTC25d ago | 3 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does FriendsCore rank against other Rust servers?
Over the past week it ranks #13,587 for player hours, which puts FriendsCore in the top 61% of all ranked servers.
How busy is FriendsCore?
The count reads 0 players on FriendsCore, which has 500 slots. Averaged over seven days, it drew 0 players and reached a peak of 2.
Tags
What do the server tags on FriendsCore mean?
What the game's server browser reads from FriendsCore is this set of tags: gmvanilla (Game mode): The game mode is vanilla survival; mp500 (Max players): You can join up to 500 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs167781 (Build): The game build is 167781; ptsw (Networking): 'sw' is the network layer in use; $r? (Region code): The region code is left blank; ^m (Monthly): This server wipes once a month, at the same time as Facepunch's force wipe; ^v (Vanilla): Facepunch's game, unaltered: no kits, no rate changes, no extra rules; ^z (Modded): Plugins or settings change the game; it is listed under Modded; ^y (Carbon): Carbon provides the plugin framework here. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include FriendsCore?
FriendsCore appears among the Rust Population lists that follow: Modded Rust servers, counted. Filter the server list by Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly and it will show up.
Wipe schedule
What does wipe day look like on FriendsCore?
The busiest point of its recent wipes averaged 3 players. Peak came 12 hours into the latest wipe.
What is the wipe schedule on FriendsCore?
FriendsCore wipes with the force wipe and at no other time, once a month. On Thursday 5 November at 19:00 UTC comes its next wipe: the force wipe, when all Rust servers wipe. Counted from 25 days 1 hours ago, that is how long the current world has stood. A monthly wipe schedule is what its tags publish.
Settings
Which map does FriendsCore run?
FriendsCore uses a map the game generates, procedural, at size 6,000 with seed 717284259. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on FriendsCore?
No gather rate appears in the name of FriendsCore. The group limit is 8 players, which is the default. This server runs survival, raid, build and gather: the standard game. Fighting and raiding between players is allowed. You find it under Modded, since plugins or settings change how it plays. You will find Carbon running as plugins. By its own description it is vanilla: facepunch's game, unaltered: no kits, no rate changes, no extra rules. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does FriendsCore run?
The setup is Rust network protocol 2634 and build 167781 on Windows for FriendsCore. Your game needs the same protocol to join; Steam takes care of updating it.
Does FriendsCore run smoothly?
In the last 48 hours, it averaged 187 server fps, with a low of 124. The entity count reached 206,256: buildings, deployables and all other objects. Memory use peaked at 4,741 MB. What players experience as lag comes from low fps and a rising entity count.
Is FriendsCore online, and how reliable is it?
Right now, FriendsCore is online. About 2 days 6 hours ago, it restarted, according to its uptime. Over the last 7 full days, 168 of 168 hours were online, or 100%. On 13 September 2026, Rust Population saw it for the first time.
Where is FriendsCore located?
A region is not published by FriendsCore. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. 178.140.221.43:28015 is where it lives.
How to join
How do I join FriendsCore?
To connect directly, open Rust's console with F1 and type client.connect 178.140.221.43:28015; or press Launch Rust on this page and Steam opens Rust and joins for you. For more, visit its website: https://kupol.at.ua/.