hard
Offline 178.158.214.251:28015 checked 11d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 11:49 UTC12d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does hard rank against other Rust servers?
Over the past week it ranks #12,998 for player hours, which puts hard in the top 60% of all ranked servers.
How busy is hard?
hard is offline at this count; we last saw it 11 days 8 hours ago.
Lists and tags
What do the server tags on hard mean?
What the game's server browser reads from hard is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp2 (Max players): The server has 2 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): This server runs game build 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include hard?
These Rust Population lists include hard: Community servers, field-listed. Filter the server list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks and it will show up.
Wipe notes
What does wipe day look like on hard?
Across its recent wipes the busiest crowds averaged 1 players. Peak came 0 hours into the latest wipe.
What is the wipe schedule on hard?
Its rhythm cannot be told yet: too few of hard's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 12 days 9 hours ago.
Settings
Which map does hard run?
A procedural map, generated by the game, is in use on hard.
What are the rules and settings on hard?
Nothing in hard's name says how gather works. Eight players per group is the default, and it applies here. You get survival here, raid, build and gather: the standard game. Combat between players, raids included, is permitted. A community server, it appears in the Community section of the browser. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does hard run?
Rust network protocol 2634 and build 167781 on Windows is what hard uses. Your game needs the same protocol to join; Steam takes care of updating it.
Is hard online, and how reliable is it?
Currently offline, hard was last seen 11 days 8 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. On 17 September 2026, Rust Population saw it for the first time.
Where is hard located?
A region is not published by hard. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 178.158.214.251:28015.
Getting in
How do I join hard?
To connect directly, open Rust's console with F1 and type client.connect 178.158.214.251:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.