Rust PopulationField survey · Rust servers
Observing 34,824 players 11,604 servers 2,902 with someone on 67 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 8,354habitat unknownfirst seen 27 Sep 2026

SD | Community

Offline 178.158.216.67:28015 checked 5d ago

Measurements

Players now
0/ 100
0% full
7-day average
1
peak 1
Rank
#8,354
top 38%
Last wipe
7d ago
no schedule published
Next wipe
–
no rhythm it keeps
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Sep2 Oct8 Oct13 Oct23 Oct28 Oct

Top 38% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

3.8 days
usual gap
between real wipes
33%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
100%
crowd held
of its cycles kept half the crowd

The first 48 hours of its last wipes

Tue 20 OctSun 4 OctWed 30 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 20 Oct, 08:03 UTC7d ago 1 – running 1
Sun 4 Oct, 08:12 UTC23d ago 1 held half 16 days 1
Wed 30 Sep, 13:42 UTC27d ago 1 held half 3.8 days 1
Wed 30 Sep, 07:22 UTC27d ago 1 – 0.3 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does SD | Community rank against other Rust servers?

Over the past week it ranks #8,354 for player hours, which puts SD | Community in the top 38% of all ranked servers.

How busy is SD | Community?

We have no live count for SD | Community right now. It was last seen 5 days 22 hours ago. Seven days of counting give an average of 1 players and a peak of 1.

Tags

What do the server tags on SD | Community mean?

The game's server browser reads the tags SD | Community publishes: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): You can join up to 100 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs166652 (Build): This server runs game build 166652; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.

Which Rust Population lists and filters include SD | Community?

These Rust Population lists include SD | Community: Community servers, field-listed. Filter the server list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks and it will show up.

Wipe notes

What does wipe day look like on SD | Community?

Across its recent wipes the busiest crowds averaged 1 players. Peak came 0 hours into the latest wipe. Half that peak held until the next wipe in 100% of its recent wipes.

What is the wipe schedule on SD | Community?

Irregular times are when SD | Community wipes, which leaves no next wipe to predict. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 7 days 22 hours ago the current world was made.

Settings

Which map does SD | Community run?

A procedural map, generated by the game, is in use on SD | Community.

What are the rules and settings on SD | Community?

No gather rate appears in the name of SD | Community. No limit is set beyond the standard 8 players per group. survival is what it runs, gather, build and raid, as in the standard game. You can raid and fight other players here. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, runs here.

Server details

Which version of Rust does SD | Community run?

Rust network protocol 2634 and build 166652 on Windows is what SD | Community uses. Your game needs the same protocol to join; Steam takes care of updating it.

Is SD | Community online, and how reliable is it?

We last saw SD | Community 5 days 22 hours ago, and it is offline now. Over the last 7 full days, 10 of 168 hours were online, or 6%. It was first seen by Rust Population on 27 September 2026.

Where is SD | Community located?

A region is not published by SD | Community. The location a server claims is what Rust Population shows, not the place where the machine stands. 178.158.216.67:28015 is where it lives.

How to join

How do I join SD | Community?

Either enter client.connect 178.158.216.67:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.

Key to its markings

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players You can join up to 100 slots.
ts8
Group limit This is the game default: at most 8 per team.
v2634
Protocol The protocol is 2634; a different version will not connect.
cs166652
Build This server runs game build 166652.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code is left blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.