TEST-RustNation - Survival & Adventure-TEST
Offline EU 178.24.58.76:27015 checked 40d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 16h. The force wipe
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does TEST-RustNation - Survival & Adventure-TEST rank against other Rust servers?
On player hours over the last seven days TEST-RustNation - Survival & Adventure-TEST is #15,439, #2,531 in Europe, placing it in the top – of ranked servers.
How busy is TEST-RustNation - Survival & Adventure-TEST?
At this count TEST-RustNation - Survival & Adventure-TEST is offline, with its last sighting 40 days 6 hours ago.
Tags
What do the server tags on TEST-RustNation - Survival & Adventure-TEST mean?
These are the tags TEST-RustNation - Survival & Adventure-TEST publishes, as read by the game's server browser: gmvanilla (Game mode): This is vanilla survival; mp40 (Max players): The server has 40 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2633 (Protocol): Your game needs the same version, protocol 2633, to join; cs164530 (Build): The game build is 164530; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank; ^m (Monthly): This server wipes once a month, at the same time as Facepunch's force wipe; ^v (Vanilla): No kits, no rate changes, no rules added: the game as Facepunch ships it; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings change the game; it is listed under Modded; EU (Europe): In the server browser it appears under Europe. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include TEST-RustNation - Survival & Adventure-TEST?
These Rust Population lists include TEST-RustNation - Survival & Adventure-TEST: Rust servers in Europe and Modded Rust servers, counted. Look for it under these filters on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Wipe notes
What is the wipe schedule on TEST-RustNation - Survival & Adventure-TEST?
Estimated from the force wipe, that is TEST-RustNation - Survival & Adventure-TEST's next wipe. On Thursday 5 November at 19:00 UTC comes its next wipe: the force wipe, when all Rust servers wipe. The world it runs now dates from 40 days 6 hours ago. Its tags give a wipe schedule of one wipe a month.
Map and rules
Which map does TEST-RustNation - Survival & Adventure-TEST run?
TEST-RustNation - Survival & Adventure-TEST uses a map the game generates: procedural.
What are the rules and settings on TEST-RustNation - Survival & Adventure-TEST?
Nothing in TEST-RustNation - Survival & Adventure-TEST's name says how gather works. Eight players per group is the default, and it applies here. You get survival here, gather, build and raid, as in the standard game. You can raid and fight other players here. Modded is its browser category: plugins or settings change the game. You will find Oxide running as plugins. By its own description it is vanilla: no kits, no rate changes, no rules added: the game as Facepunch ships it. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does TEST-RustNation - Survival & Adventure-TEST run?
On Linux, TEST-RustNation - Survival & Adventure-TEST runs Rust network protocol 2633 and build 164530. Your game needs the same protocol to join; Steam takes care of updating it.
Is TEST-RustNation - Survival & Adventure-TEST online, and how reliable is it?
Offline at the moment, TEST-RustNation - Survival & Adventure-TEST was last seen 40 days 6 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. It was first seen by Rust Population on 17 September 2026.
Where is TEST-RustNation - Survival & Adventure-TEST located?
With its EU tag, TEST-RustNation - Survival & Adventure-TEST places itself in Europe. Rust Population does not look up where the machine stands; it shows where the server says it is. 178.24.58.76:27015 is where it lives.
Getting in
How do I join TEST-RustNation - Survival & Adventure-TEST?
To connect directly, open Rust's console with F1 and type client.connect 178.24.58.76:27015; or press Launch Rust on this page and Steam opens Rust and joins for you.