Local PVE
Offline 178.27.9.221:28015 checked 40d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Local PVE rank against other Rust servers?
Over the past week it ranks #14,155 for player hours, which puts Local PVE in the top – of all ranked servers.
How busy is Local PVE?
We have no live count for Local PVE right now. It was last seen 40 days 20 hours ago.
Tags
What do the server tags on Local PVE mean?
These are the tags Local PVE publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): 50 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2633 (Protocol): Your game needs the same version, protocol 2633, to join; cs163794 (Build): The game build is 163794; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank; ^p (PvE): Players do not fight each other; the world supplies the danger; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): This server appears under Modded because plugins or settings alter the game. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include Local PVE?
On Rust Population, Local PVE is filed under these lists: Modded Rust servers, counted and PvE servers, counted. Filter the server list by Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more and it will show up.
Wipe notes
What is the wipe schedule on Local PVE?
Its rhythm cannot be told yet: too few of Local PVE's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 41 days 11 hours ago the current world was made.
Settings
Which map does Local PVE run?
Local PVE uses a map the game generates: procedural.
What are the rules and settings on Local PVE?
Nothing in Local PVE's name says how gather works. The group limit is 8 players, which is the default. pve is what it runs, no player combat. You find it under Modded, since plugins or settings change how it plays. You will find Oxide running as plugins. The anti-cheat VAC from Valve is disabled.
About the server
Which version of Rust does Local PVE run?
On Linux, Local PVE runs Rust network protocol 2633 and build 163794. Your game needs the same protocol to join; Steam takes care of updating it.
Is Local PVE online, and how reliable is it?
Currently offline, Local PVE was last seen 40 days 20 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. The first sighting by Rust Population was on 16 September 2026.
Where is Local PVE located?
Nothing published by Local PVE states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 178.27.9.221:28015.
How to join
How do I join Local PVE?
Open the console with F1 in Rust and enter client.connect 178.27.9.221:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.