Testing DO NOT ENTER
Offline SA 179.37.0.31:29015 checked 5d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 62% of all ranked servers, top 82% in SA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 6d 12h. The force wipe
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Testing DO NOT ENTER rank against other Rust servers?
On player hours over the last seven days Testing DO NOT ENTER is #13,767, #183 in South America, placing it in the top 62% of ranked servers.
How busy is Testing DO NOT ENTER?
At this count Testing DO NOT ENTER is offline, with its last sighting 5 days 1 hours ago. We counted an average of 0 players in the past week, with 1 at the busiest.
Lists and tags
What do the server tags on Testing DO NOT ENTER mean?
The game's server browser reads the tags Testing DO NOT ENTER publishes: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): 50 slots are available; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): To join, your game must match protocol 2635; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set; ^m (Monthly): This server wipes once a month, at the same time as Facepunch's force wipe; ^v (Vanilla): No kits, no rate changes, no rules added: the game as Facepunch ships it; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): This server appears under Modded because plugins or settings alter the game; SA (South America): In the server browser it appears under South America. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include Testing DO NOT ENTER?
Testing DO NOT ENTER appears among the Rust Population lists that follow: Modded Rust servers, counted. Look for it under these filters on the server list: Region: South America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
Wipe schedule
What is the wipe schedule on Testing DO NOT ENTER?
Estimated from the force wipe, that is Testing DO NOT ENTER's next wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The world it runs now dates from 12 days 2 hours ago. Its tags give a wipe schedule of one wipe a month.
Map and rules
Which map does Testing DO NOT ENTER run?
The map on Testing DO NOT ENTER is procedural, made by the game at size 4,096 from seed 1337. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on Testing DO NOT ENTER?
The name tells you nothing about gather rates: Testing DO NOT ENTER states none. Eight players per group is the default, and it applies here. This server runs survival, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. The server browser files it under Modded, where plugins or settings alter the game. The plugins it runs are Oxide. The server describes itself as vanilla: no kits, no rate changes, no rules added: the game as Facepunch ships it. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does Testing DO NOT ENTER run?
Rust network protocol 2635 and build 167781 on Windows is what Testing DO NOT ENTER uses. Your game needs the same protocol to join; Steam takes care of updating it.
Is Testing DO NOT ENTER online, and how reliable is it?
We last saw Testing DO NOT ENTER 5 days 1 hours ago, and it is offline now. It was up 4% of the time over the last 5 full days, 5 out of 120 hours. It was first seen by Rust Population on 24 October 2026.
Where is Testing DO NOT ENTER located?
By its SA tag, Testing DO NOT ENTER says it is in South America. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 179.37.0.31:29015.
Getting in
How do I join Testing DO NOT ENTER?
To connect directly, open Rust's console with F1 and type client.connect 179.37.0.31:29015; or press Launch Rust on this page and Steam opens Rust and joins for you. For more, visit its website: https://discord.com/invite/AFCK2MPMCB.