Testing DO NOT ENTER
Offline SA 179.37.19.42:29015 checked 4d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers, top 85% in SA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 3h. The force wipe
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Testing DO NOT ENTER rank against other Rust servers?
Testing DO NOT ENTER ranks #15,344 on seven-day player hours, #204 in South America, and sits in the top 69% of all ranked servers.
How busy is Testing DO NOT ENTER?
At this count Testing DO NOT ENTER is offline, with its last sighting 4 days 10 hours ago. A seven-day average of 0 players was counted here.
Lists and tags
What do the server tags on Testing DO NOT ENTER mean?
What the game's server browser reads from Testing DO NOT ENTER is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): You can join up to 50 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must match protocol 2635; cs167781 (Build): Game build: 167781; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code; ^m (Monthly): Monthly wipes take place, following Facepunch's force wipe; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; SA (South America): Its place in the server browser is under South America. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include Testing DO NOT ENTER?
Testing DO NOT ENTER appears among the Rust Population lists that follow: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Region: South America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
Wipe schedule
What is the wipe schedule on Testing DO NOT ENTER?
An estimate from the force wipe gives Testing DO NOT ENTER's next wipe. On Thursday 5 November at 19:00 UTC comes its next wipe: the force wipe, when all Rust servers wipe. The world it runs now dates from 11 days 11 hours ago. In its tags a monthly wipe schedule is published.
Map and rules
Which map does Testing DO NOT ENTER run?
The map on Testing DO NOT ENTER is procedural, made by the game at size 4,096 from seed 1337. The map follows from its size and seed, and RustMaps shows it from this page.
What are the rules and settings on Testing DO NOT ENTER?
The name tells you nothing about gather rates: Testing DO NOT ENTER states none. Eight players per group is the default, and it applies here. You get survival here, raid, build and gather: the standard game. Fighting and raiding between players is allowed. You find it under Modded, since plugins or settings change how it plays. Oxide plugins are in use here. Vanilla is the label it uses: no changed rates, kits or rules: this is the game as Facepunch ships it. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does Testing DO NOT ENTER run?
On Windows, Testing DO NOT ENTER runs Rust network protocol 2635 and build 167781. Your game needs the same protocol to join; Steam takes care of updating it.
Is Testing DO NOT ENTER online, and how reliable is it?
We last saw Testing DO NOT ENTER 4 days 10 hours ago, and it is offline now. It was up 0% of the time over the last 3 full days, 0 out of 72 hours. It was first seen by Rust Population on 25 October 2026.
Where is Testing DO NOT ENTER located?
With its SA tag, Testing DO NOT ENTER places itself in South America. The location a server claims is what Rust Population shows, not the place where the machine stands. 179.37.19.42:29015 is where it lives.
Getting in
How do I join Testing DO NOT ENTER?
Either enter client.connect 179.37.19.42:29015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected. You can find its website at https://discord.com/invite/AFCK2MPMCB.