Testing DO NOT ENTER
Offline SA 179.37.47.85:29015 checked 37d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 61% of all ranked servers, top 73% in SA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 19h. The force wipe
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Testing DO NOT ENTER rank against other Rust servers?
On player hours over the last seven days Testing DO NOT ENTER is #14,002, #208 in South America, placing it in the top 61% of ranked servers.
How busy is Testing DO NOT ENTER?
We have no live count for Testing DO NOT ENTER right now. It was last seen 37 days 1 hours ago.
Lists and tags
What do the server tags on Testing DO NOT ENTER mean?
These are the tags Testing DO NOT ENTER publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): 50 slots are available; ts8 (Group limit): 8 per team is the default limit; v2633 (Protocol): To join, your game must match protocol 2633; cs164530 (Build): Game build: 164530; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^m (Monthly): This server wipes once a month, at the same time as Facepunch's force wipe; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): This server appears under Modded because plugins or settings alter the game; SA (South America): Its place in the server browser is under South America. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include Testing DO NOT ENTER?
These Rust Population lists include Testing DO NOT ENTER: Modded Rust servers, counted. Filter the server list by Region: South America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly and it will show up.
Wipe notes
What is the wipe schedule on Testing DO NOT ENTER?
An estimate from the force wipe gives Testing DO NOT ENTER's next wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 37 days 3 hours ago the current world was made. A monthly wipe schedule is what its tags publish.
Settings
Which map does Testing DO NOT ENTER run?
A procedural map, generated by the game, is in use on Testing DO NOT ENTER.
What are the rules and settings on Testing DO NOT ENTER?
The name tells you nothing about gather rates: Testing DO NOT ENTER states none. No limit is set beyond the standard 8 players per group. This server runs survival, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. You find it under Modded, since plugins or settings change how it plays. You will find Oxide running as plugins. The server describes itself as vanilla: no changed rates, kits or rules: this is the game as Facepunch ships it. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does Testing DO NOT ENTER run?
The setup is Rust network protocol 2633 and build 164530 on Windows for Testing DO NOT ENTER. Your game needs the same protocol to join; Steam takes care of updating it.
Is Testing DO NOT ENTER online, and how reliable is it?
We last saw Testing DO NOT ENTER 37 days 1 hours ago, and it is offline now. Over the last 7 full days, 0 of 168 hours were online, or 0%. On 21 September 2026, Rust Population saw it for the first time.
Where is Testing DO NOT ENTER located?
By its SA tag, Testing DO NOT ENTER says it is in South America. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 179.37.47.85:29015.
How to join
How do I join Testing DO NOT ENTER?
Open the console with F1 in Rust and enter client.connect 179.37.47.85:29015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.