Testing DO NOT ENTER
Offline SA 179.37.82.15:29015 checked 10d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers, top 88% in SA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 9h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 18 Oct, 04:18 UTC11d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Testing DO NOT ENTER rank against other Rust servers?
On player hours over the last seven days Testing DO NOT ENTER is #15,266, #204 in South America, placing it in the top 69% of ranked servers.
How busy is Testing DO NOT ENTER?
We have no live count for Testing DO NOT ENTER right now. It was last seen 10 days 9 hours ago.
Tags
What do the server tags on Testing DO NOT ENTER mean?
What the game's server browser reads from Testing DO NOT ENTER is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): You can join up to 50 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): Your game needs the same version, protocol 2634, to join; cs167781 (Build): This server runs game build 167781; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set; ^m (Monthly): This server wipes once a month, at the same time as Facepunch's force wipe; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings change the game; it is listed under Modded; SA (South America): The server browser lists it under South America. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include Testing DO NOT ENTER?
These Rust Population lists include Testing DO NOT ENTER: Modded Rust servers, counted. Filter the server list by Region: South America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks and it will show up.
Wipe schedule
What does wipe day look like on Testing DO NOT ENTER?
Averaged over recent wipes, 1 players were counted at the busiest point. 0 hours after the latest wipe the crowd peaked.
What is the wipe schedule on Testing DO NOT ENTER?
Once a month Testing DO NOT ENTER wipes, and that is with the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. Counted from 11 days 5 hours ago, that is how long the current world has stood. Its tags give a wipe schedule of one wipe a month.
Map and rules
Which map does Testing DO NOT ENTER run?
A procedural map of size 4,096 from seed 1337, generated by the game, is in use on Testing DO NOT ENTER. Size and seed together fix the map, so you can view it on RustMaps from this page.
What are the rules and settings on Testing DO NOT ENTER?
No gather rate appears in the name of Testing DO NOT ENTER. The group limit is 8 players, which is the default. survival is what it runs, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. Modded is its browser category: plugins or settings change the game. You will find Oxide running as plugins. Vanilla is the label it uses: no changed rates, kits or rules: this is the game as Facepunch ships it. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does Testing DO NOT ENTER run?
On Windows, Testing DO NOT ENTER runs Rust network protocol 2634 and build 167781. Your game needs the same protocol to join; Steam takes care of updating it.
Is Testing DO NOT ENTER online, and how reliable is it?
We last saw Testing DO NOT ENTER 10 days 9 hours ago, and it is offline now. Over the last 7 full days, 0 of 168 hours were online, or 0%. On 18 October 2026, Rust Population saw it for the first time.
Where is Testing DO NOT ENTER located?
By its SA tag, Testing DO NOT ENTER says it is in South America. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 179.37.82.15:29015.
How to join
How do I join Testing DO NOT ENTER?
Open the console with F1 in Rust and enter client.connect 179.37.82.15:29015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you. You can find its website at https://discord.com/invite/AFCK2MPMCB.