Kyle's SeaSkull Server
Offline 179.64.39.240:28015 checked 42d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Kyle's SeaSkull Server rank against other Rust servers?
By player hours over the last seven days, Kyle's SeaSkull Server places at #15,489, within the top – of ranked servers.
How busy is Kyle's SeaSkull Server?
Kyle's SeaSkull Server is offline at this count; we last saw it 42 days 10 hours ago.
Lists and tags
What do the server tags on Kyle's SeaSkull Server mean?
What the game's server browser reads from Kyle's SeaSkull Server is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): You can join up to 10 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2633 (Protocol): Your game needs the same version, protocol 2633, to join; cs163794 (Build): The game build is 163794; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include Kyle's SeaSkull Server?
Kyle's SeaSkull Server appears among the Rust Population lists that follow: Community servers, field-listed. These are the filters it appears under when you browse the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Wipe schedule
What is the wipe schedule on Kyle's SeaSkull Server?
Too few wipes are on record for Kyle's SeaSkull Server to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 43 days 1 hours ago, that is how long the current world has stood.
Settings
What are the rules and settings on Kyle's SeaSkull Server?
Nothing in Kyle's SeaSkull Server's name says how gather works. The group limit is 8 players, which is the default. This server runs survival, raid, build and gather: the standard game. You can raid and fight other players here. You will find it under Community: it is a community server. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does Kyle's SeaSkull Server run?
Rust network protocol 2633 and build 163794 on Windows is what Kyle's SeaSkull Server uses. The protocol must match for you to join, and Steam updates it for you.
Is Kyle's SeaSkull Server online, and how reliable is it?
Offline at the moment, Kyle's SeaSkull Server was last seen 42 days 10 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. It was first seen by Rust Population on 16 September 2026.
Where is Kyle's SeaSkull Server located?
Nothing published by Kyle's SeaSkull Server states a region. The location a server claims is what Rust Population shows, not the place where the machine stands. 179.64.39.240:28015 is where it lives.
How to join
How do I join Kyle's SeaSkull Server?
To connect directly, open Rust's console with F1 and type client.connect 179.64.39.240:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.