Proton/Linux & Windows Client Test Server - VAC | US
Offline 18.212.143.27:28015 checked 41d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Proton/Linux & Windows Client Test Server - VAC | US rank against other Rust servers?
Over the past week it ranks #15,490 for player hours, which puts Proton/Linux & Windows Client Test Server - VAC | US in the top 70% of all ranked servers.
How busy is Proton/Linux & Windows Client Test Server - VAC | US?
Proton/Linux & Windows Client Test Server - VAC | US is offline at this count; we last saw it 41 days 17 hours ago.
Lists and tags
What do the server tags on Proton/Linux & Windows Client Test Server - VAC | US mean?
What the game's server browser reads from Proton/Linux & Windows Client Test Server - VAC | US is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): You can join up to 50 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2632 (Protocol): To join, your game must match protocol 2632; cs161125 (Build): This server runs game build 161125; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; ^y (Carbon): A plugin framework, Carbon, is in use. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include Proton/Linux & Windows Client Test Server - VAC | US?
Proton/Linux & Windows Client Test Server - VAC | US appears among the Rust Population lists that follow: Modded Rust servers, counted and North American Rust servers. Look for it under these filters on the server list: Region: North America; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Wipe notes
What is the wipe schedule on Proton/Linux & Windows Client Test Server - VAC | US?
Too few wipes are on record for Proton/Linux & Windows Client Test Server - VAC | US to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 62 days 19 hours ago.
Map and rules
Which map does Proton/Linux & Windows Client Test Server - VAC | US run?
Proton/Linux & Windows Client Test Server - VAC | US uses a map the game generates, procedural, at size 1,000 with seed 2147483647. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on Proton/Linux & Windows Client Test Server - VAC | US?
The name tells you nothing about gather rates: Proton/Linux & Windows Client Test Server - VAC | US states none. Eight players per group is the default, and it applies here. You get survival here, gather, build and raid, as in the standard game. You can raid and fight other players here. Modded is its browser category: plugins or settings change the game. The plugins it runs are Carbon. You play with Valve's anti-cheat off: VAC.
Server details
Which version of Rust does Proton/Linux & Windows Client Test Server - VAC | US run?
Rust network protocol 2632 and build 161125 on Linux is what Proton/Linux & Windows Client Test Server - VAC | US uses. Steam updates your game automatically, but you need the same protocol to join.
Is Proton/Linux & Windows Client Test Server - VAC | US online, and how reliable is it?
Currently offline, Proton/Linux & Windows Client Test Server - VAC | US was last seen 41 days 17 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. The first sighting by Rust Population was on 13 September 2026.
Where is Proton/Linux & Windows Client Test Server - VAC | US located?
No region tag comes from Proton/Linux & Windows Client Test Server - VAC | US, but the name points to North America. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 18.212.143.27:28015.
How to join
How do I join Proton/Linux & Windows Client Test Server - VAC | US?
Either enter client.connect 18.212.143.27:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.