Rust PopulationField survey · Rust servers
Observing 32,393 players 11,620 servers 2,767 with someone on 69 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 15,967habitat unknownfirst seen 4 Oct 2026

CTZ-Local

Offline 180.148.111.216:28015 checked 24d ago

Measurements

Players now
0/ 10
0% full
7-day average
0
peak –
Rank
#15,967
top 71%
Last wipe
24d ago
no schedule published
Next wipe
–
no wipe seen yet
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct5 Oct7 Oct8 Oct10 Oct11 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does CTZ-Local rank against other Rust servers?

The last seven days of player hours place CTZ-Local at #15,967, within the top 71% of all ranked servers.

How busy is CTZ-Local?

We have no live count for CTZ-Local right now. It was last seen 24 days 11 hours ago.

Tags

What do the server tags on CTZ-Local mean?

The game's server browser reads the tags CTZ-Local publishes: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): You can join up to 10 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): To join, your game must match protocol 2634; cs166652 (Build): Game build: 166652; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.

Which Rust Population lists and filters include CTZ-Local?

On Rust Population, CTZ-Local is filed under these lists: Community servers, field-listed. These are the filters it appears under when you browse the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Wipe notes

What is the wipe schedule on CTZ-Local?

The record holds too few of CTZ-Local's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 24 days 22 hours ago, that is how long the current world has stood.

Map and rules

Which map does CTZ-Local run?

The map on CTZ-Local is procedural, made by the game at size 4,000 from seed 1234. You can look at it on RustMaps from this page: size and seed determine the map.

What are the rules and settings on CTZ-Local?

The name tells you nothing about gather rates: CTZ-Local states none. No limit is set beyond the standard 8 players per group. You get survival here, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. A community server, it appears in the Community section of the browser. You play with Valve's anti-cheat on: VAC.

About the server

Which version of Rust does CTZ-Local run?

The setup is Rust network protocol 2634 and build 166652 on Windows for CTZ-Local. The protocol must match for you to join, and Steam updates it for you.

Is CTZ-Local online, and how reliable is it?

Offline at the moment, CTZ-Local was last seen 24 days 11 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. The first sighting by Rust Population was on 4 October 2026.

Where is CTZ-Local located?

A region is not published by CTZ-Local. The location a server claims is what Rust Population shows, not the place where the machine stands. 180.148.111.216:28015 is where it lives.

How to join

How do I join CTZ-Local?

To connect directly, open Rust's console with F1 and type client.connect 180.148.111.216:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.

Key to its markings

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp10
Max players You can join up to 10 slots.
ts8
Group limit 8 per team is the default limit.
v2634
Protocol To join, your game must match protocol 2634.
cs166652
Build Game build: 166652.
ptrak
Networking RakNet is the network layer here, as standard for the game.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.