local test
Offline 184.152.19.162:28015 checked 18d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does local test rank against other Rust servers?
By player hours over the last seven days, local test places at #15,863, within the top 72% of ranked servers.
How busy is local test?
local test is offline at this count; we last saw it 18 days 9 hours ago.
Tags
What do the server tags on local test mean?
These are the tags local test publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots are available; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): To join, your game must match protocol 2634; cs167398 (Build): Game build: 167398; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include local test?
These Rust Population lists include local test: Community servers, field-listed. Look for it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Wipe notes
What is the wipe schedule on local test?
The record holds too few of local test's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 19 days 11 hours ago, that is how long the current world has stood.
Settings
Which map does local test run?
local test uses a map the game generates: procedural.
What are the rules and settings on local test?
The name tells you nothing about gather rates: local test states none. Eight players per group is the default, and it applies here. You get survival here, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. You will find it under Community: it is a community server. You play with Valve's anti-cheat off: VAC.
Server details
Which version of Rust does local test run?
The setup is Rust network protocol 2634 and build 167398 on Windows for local test. Steam updates your game automatically, but you need the same protocol to join.
Is local test online, and how reliable is it?
Currently offline, local test was last seen 18 days 9 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. The first sighting by Rust Population was on 9 October 2026.
Where is local test located?
No region is published by local test. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 184.152.19.162:28015.
Getting in
How do I join local test?
To connect directly, open Rust's console with F1 and type client.connect 184.152.19.162:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.