vulxN_
Online 185.125.205.105:28080 checked 13m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 05:26 UTC14d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does vulxN_ rank against other Rust servers?
The last seven days of player hours place vulxN_ at #15,310, within the top 69% of all ranked servers.
How busy is vulxN_?
Of its 70 slots, vulxN_ is using 0 right now. We counted 0 players on average across the past week.
Lists and tags
What do the server tags on vulxN_ mean?
The game's server browser reads the tags vulxN_ publishes: gmrust (Game mode): The game mode is standard Rust survival; mp70 (Max players): The server has 70 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs166652 (Build): This server runs game build 166652; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^p (PvE): Players do not fight each other; the world supplies the danger; ^z (Modded): Plugins or settings change the game; it is listed under Modded; ^y (Carbon): Carbon provides the plugin framework here. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include vulxN_?
On Rust Population, vulxN_ is filed under these lists: Modded Rust servers, counted and PvE servers, counted. Look for it under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.
Wipe notes
What does wipe day look like on vulxN_?
The busiest point of its recent wipes averaged 0 players. The crowd on the latest wipe peaked 0 hours in.
What is the wipe schedule on vulxN_?
Too few wipes are on record for vulxN_ to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 14 days 12 hours ago.
Map and rules
Which map does vulxN_ run?
vulxN_ uses a map the game generates, procedural, at size 6,000 with seed 481981. Size and seed together fix the map, so you can view it on RustMaps from this page.
What are the rules and settings on vulxN_?
The name tells you nothing about gather rates: vulxN_ states none. The group limit is 8 players, which is the default. pve is what it runs, no player combat. You find it under Modded, since plugins or settings change how it plays. You will find Carbon running as plugins. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does vulxN_ run?
Rust network protocol 2634 and build 166652 on Windows is what vulxN_ uses. Your game needs the same protocol to join; Steam takes care of updating it.
Does vulxN_ run smoothly?
It ran at 68 server fps on average over the last 48 hours, and never went below 54. Up to 215,947 entities were present, counting buildings, deployables and everything else. Up to 5,347 MB of memory was used. Lag, as players feel it, is low fps combined with a climbing entity count.
Is vulxN_ online, and how reliable is it?
Right now, vulxN_ is online. About 33 hours ago, it restarted, according to its uptime. Over the last 7 full days, 167 of 168 hours were online, or 99%. The first sighting by Rust Population was on 5 October 2026.
Where is vulxN_ located?
Nothing published by vulxN_ states a region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 185.125.205.105:28080.
How to join
How do I join vulxN_?
To connect directly, open Rust's console with F1 and type client.connect 185.125.205.105:28080; or press Launch Rust on this page and Steam opens Rust and joins for you.