Rust PopulationField survey · Rust servers
Observing 70,052 players 11,806 servers 3,612 with someone on 182 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 2,261habitat unknownfirst seen 13 Sep 2026

![PVE] WARNING! There Are Zombies

Online 185.125.205.113:28080 checked 12m ago

moddedoxidepve

Measurements

Players now
1/ 50
= 1 player
2% full
7-day average
2
peak 9
Rank
#2,261
top 10%
Last wipe
13d ago
no schedule published
Next wipe
–
too few wipes seen yet
Obs. 1 · sightings

Players

AveragePeak
0246814:0023:0008:0016:0002:0011:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

05010015020014:0023:0008:0016:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 10% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

10.1 days
usual gap
between real wipes
5
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 7

The first 48 hours of its last wipes

Thu 15 OctMon 5 Oct
02.557.510+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 9, 45 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 21:40 UTC13d ago 9 – running 0
Mon 5 Oct, 19:15 UTC23d ago 1 halved by day 7 10.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does ![PVE] WARNING! There Are Zombies rank against other Rust servers?

Over the past week it ranks #2,261 for player hours, which puts ![PVE] WARNING! There Are Zombies in the top 10% of all ranked servers.

How busy is ![PVE] WARNING! There Are Zombies?

![PVE] WARNING! There Are Zombies holds 1 players at the moment, out of 50 slots. Averaged over seven days, it drew 2 players and reached a peak of 9. In the last 48 hours the peak hour came at 19:00 UTC, averaging 4 players.

Lists and tags

What do the server tags on ![PVE] WARNING! There Are Zombies mean?

What the game's server browser reads from ![PVE] WARNING! There Are Zombies is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): You can join up to 50 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank; ^p (PvE): Players do not fight each other; the world supplies the danger; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): This server appears under Modded because plugins or settings alter the game. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.

Which Rust Population lists and filters include ![PVE] WARNING! There Are Zombies?

On Rust Population, ![PVE] WARNING! There Are Zombies is filed under these lists: Modded Rust servers, counted, PvE servers, counted and Rust zombie and infected servers. These are the filters it appears under when you browse the list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Wipe notes

What does wipe day look like on ![PVE] WARNING! There Are Zombies?

Averaged over recent wipes, 5 players were counted at the busiest point. 45 hours after the latest wipe the crowd peaked. Half that peak held until the next wipe in 0% of its recent wipes. In those that did not hold, the fall below half came by day 7.

What is the wipe schedule on ![PVE] WARNING! There Are Zombies?

Too few wipes are on record for ![PVE] WARNING! There Are Zombies to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 13 days 15 hours ago the current world was made.

Map and rules

Which map does ![PVE] WARNING! There Are Zombies run?

![PVE] WARNING! There Are Zombies uses a map the game generates, procedural, at size 4,000 with seed 661884933. The map follows from its size and seed, and RustMaps shows it from this page.

What are the rules and settings on ![PVE] WARNING! There Are Zombies?

The name tells you nothing about gather rates: ![PVE] WARNING! There Are Zombies states none. No limit is set beyond the standard 8 players per group. pve is what it runs, no player combat. The server browser files it under Modded, where plugins or settings alter the game. You will find Oxide running as plugins. You play with Valve's anti-cheat on: VAC.

About the server

Which version of Rust does ![PVE] WARNING! There Are Zombies run?

The setup is Rust network protocol 2635 and build 168909 on Windows for ![PVE] WARNING! There Are Zombies. Your game needs the same protocol to join; Steam takes care of updating it.

Does ![PVE] WARNING! There Are Zombies run smoothly?

It ran at 84 server fps on average over the last 48 hours, and never went below 58. Up to 68,816 entities were present, counting buildings, deployables and everything else. Memory use peaked at 2,819 MB. What players experience as lag comes from low fps and a rising entity count.

Is ![PVE] WARNING! There Are Zombies online, and how reliable is it?

You will find ![PVE] WARNING! There Are Zombies online now. Judging by the uptime it reports, the last restart was about 10 hours ago. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. The first sighting by Rust Population was on 13 September 2026.

Where is ![PVE] WARNING! There Are Zombies located?

Nothing published by ![PVE] WARNING! There Are Zombies states a region. The location a server claims is what Rust Population shows, not the place where the machine stands. 185.125.205.113:28080 is where it lives.

Getting in

How do I join ![PVE] WARNING! There Are Zombies?

Either enter client.connect 185.125.205.113:28080 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected. For more, visit its website: https://discord.com/invite/MQ47svfqkV.

Key to its markings

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp50
Max players You can join up to 50 slots.
ts8
Group limit This is the game default: at most 8 per team.
v2635
Protocol Your game needs the same version, protocol 2635, to join.
cs168909
Build This server runs game build 168909.
ptrak
Networking RakNet is the network layer here, as standard for the game.
$r?
Region code The region code is left blank.

Gameplay

^p
PvE Players do not fight each other; the world supplies the danger.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded This server appears under Modded because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.