TestServer
Offline 185.149.28.55:28015 checked 5d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does TestServer rank against other Rust servers?
Over the past week it ranks #15,404 for player hours, which puts TestServer in the top 69% of all ranked servers.
How busy is TestServer?
At this count TestServer is offline, with its last sighting 5 days 20 hours ago. We counted 0 players on average across the past week.
Lists and tags
What do the server tags on TestServer mean?
The game's server browser reads the tags TestServer publishes: gmrust (Game mode): The game mode is standard Rust survival; mp5 (Max players): 5 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): Your game needs the same version, protocol 2634, to join; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include TestServer?
On Rust Population, TestServer is filed under these lists: Community servers, field-listed. These are the filters it appears under when you browse the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
Wipe schedule
What is the wipe schedule on TestServer?
Too few wipes are on record for TestServer to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 5 days 21 hours ago the current world was made.
Settings
Which map does TestServer run?
TestServer uses a map the game generates: procedural.
What are the rules and settings on TestServer?
The name tells you nothing about gather rates: TestServer states none. The group limit is 8 players, which is the default. You get survival here, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. You will find it under Community: it is a community server. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does TestServer run?
Rust network protocol 2634 and build 167781 on Windows is what TestServer uses. The protocol must match for you to join, and Steam updates it for you.
Is TestServer online, and how reliable is it?
Offline at the moment, TestServer was last seen 5 days 20 hours ago. Over the last 4 full days, 0 of 96 hours were online, or 0%. It was first seen by Rust Population on 22 October 2026.
Where is TestServer located?
A region is not published by TestServer. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 185.149.28.55:28015.
Getting in
How do I join TestServer?
To connect directly, open Rust's console with F1 and type client.connect 185.149.28.55:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.