Rust PopulationField survey · Rust servers
Observing 46,616 players 11,649 servers 3,134 with someone on 110 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 16,957us4first seen 27 Sep 2026

Devblog 301 LAN

Offline 185.16.213.70:28015 checked 31d ago

pve

Measurements

Players now
0/ 20
0% full
7-day average
0
peak –
Rank
#16,957
top 71%
Last wipe
35d ago
no schedule published
Next wipe
–
no wipe seen yet
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Sep28 Sep30 Sep1 Oct3 Oct4 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does Devblog 301 LAN rank against other Rust servers?

Over the past week it ranks #16,957 for player hours, which puts Devblog 301 LAN in the top 71% of all ranked servers.

How busy is Devblog 301 LAN?

At this count Devblog 301 LAN is offline, with its last sighting 31 days 10 hours ago.

Tags

What do the server tags on Devblog 301 LAN mean?

These are the tags Devblog 301 LAN publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp20 (Max players): The server has 20 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2602 (Protocol): Your game needs the same version, protocol 2602, to join; cs132924 (Build): This server runs game build 132924; ptrak (Networking): RakNet is the network layer here, as standard for the game; $rus4 (Region code): The code for this server's region is us4; ^p (PvE): Players do not fight each other; the world supplies the danger. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.

Which Rust Population lists and filters include Devblog 301 LAN?

On Rust Population, Devblog 301 LAN is filed under these lists: Community servers, field-listed and PvE servers, counted. These are the filters it appears under when you browse the list: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more.

Wipe schedule

What is the wipe schedule on Devblog 301 LAN?

The record holds too few of Devblog 301 LAN's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 35 days 23 hours ago, that is how long the current world has stood.

Settings

Which map does Devblog 301 LAN run?

A procedural map, generated by the game, is in use on Devblog 301 LAN.

What are the rules and settings on Devblog 301 LAN?

Nothing in Devblog 301 LAN's name says how gather works. The group limit is 8 players, which is the default. This server runs pve, no player combat. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is not running.

Server details

Which version of Rust does Devblog 301 LAN run?

Rust network protocol 2602 and build 132924 on Windows is what Devblog 301 LAN uses. Your game needs the same protocol to join; Steam takes care of updating it.

Is Devblog 301 LAN online, and how reliable is it?

Offline at the moment, Devblog 301 LAN was last seen 31 days 10 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. On 27 September 2026, Rust Population saw it for the first time.

Where is Devblog 301 LAN located?

No region is published by Devblog 301 LAN, though its region code is us4. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 185.16.213.70:28015.

How to join

How do I join Devblog 301 LAN?

Open the console with F1 in Rust and enter client.connect 185.16.213.70:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.

Key to its markings

Server tags

what each one means

Published as mp20,ptrak,$rus4,v2602,^p,gmrust,cs132924,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp20
Max players The server has 20 slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2602
Protocol Your game needs the same version, protocol 2602, to join.
cs132924
Build This server runs game build 132924.
ptrak
Networking RakNet is the network layer here, as standard for the game.
$rus4
Region code The code for this server's region is us4.

Gameplay

^p
PvE Players do not fight each other; the world supplies the danger.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.