RSM_Solo
Offline 185.177.96.50:28015 checked 1d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 65% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does RSM_Solo rank against other Rust servers?
By player hours over the last seven days, RSM_Solo places at #14,310, within the top 65% of ranked servers.
How busy is RSM_Solo?
At this count RSM_Solo is offline, with its last sighting 24 hours ago. Averaged over seven days, it drew 0 players and reached a peak of 1. Look at the last 48 hours and 20:00 UTC stands out: it averaged 0 players.
Tags
What do the server tags on RSM_Solo mean?
The game's server browser reads the tags RSM_Solo publishes: gmvanilla (Game mode): Survival in vanilla form; mp50 (Max players): You can join up to 50 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include RSM_Solo?
On Rust Population, RSM_Solo is filed under these lists: Community servers, field-listed. Filter the server list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more and it will show up.
Wipe notes
What is the wipe schedule on RSM_Solo?
Its rhythm cannot be told yet: too few of RSM_Solo's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 24 days 10 hours ago the current world was made.
Map and rules
Which map does RSM_Solo run?
RSM_Solo uses a map the game generates: procedural.
What are the rules and settings on RSM_Solo?
Nothing in RSM_Solo's name says how gather works. Eight players per group is the default, and it applies here. This server runs survival, raid, build and gather: the standard game. Fighting and raiding between players is allowed. A community server, it appears in the Community section of the browser. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does RSM_Solo run?
Rust network protocol 2635 and build 168909 on Windows is what RSM_Solo uses. Steam updates your game automatically, but you need the same protocol to join.
Is RSM_Solo online, and how reliable is it?
Currently offline, RSM_Solo was last seen 24 hours ago. On 27 October 2026, Rust Population saw it for the first time.
Where is RSM_Solo located?
No region is published by RSM_Solo. The location a server claims is what Rust Population shows, not the place where the machine stands. 185.177.96.50:28015 is where it lives.
Getting in
How do I join RSM_Solo?
Open the console with F1 in Rust and enter client.connect 185.177.96.50:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.