RustA
Offline 185.179.202.196:28017 checked 22d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does RustA rank against other Rust servers?
The last seven days of player hours place RustA at #15,986, within the top 71% of all ranked servers.
How busy is RustA?
RustA is offline at this count; we last saw it 22 days 22 hours ago.
Lists and tags
What do the server tags on RustA mean?
The game's server browser reads the tags RustA publishes: gmvanilla (Game mode): The game mode is vanilla survival; mp100 (Max players): 100 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs166652 (Build): The game build is 166652; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank; ^v (Vanilla): Facepunch's game, unaltered: no kits, no rate changes, no extra rules. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include RustA?
These Rust Population lists include RustA: Community servers, field-listed and Vanilla Rust servers, counted. Filter the server list by Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more and it will show up.
Wipe schedule
What is the wipe schedule on RustA?
Too few wipes are on record for RustA to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 22 days 23 hours ago, that is how long the current world has stood.
Settings
Which map does RustA run?
The map on RustA is procedural, made by the game.
What are the rules and settings on RustA?
No gather rate appears in the name of RustA. Eight players per group is the default, and it applies here. survival is what it runs, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. The server browser lists it under Community, as a community server. The server describes itself as vanilla: facepunch's game, unaltered: no kits, no rate changes, no extra rules. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does RustA run?
On Linux, RustA runs Rust network protocol 2634 and build 166652. Your game needs the same protocol to join; Steam takes care of updating it.
Is RustA online, and how reliable is it?
We last saw RustA 22 days 22 hours ago, and it is offline now. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. The first sighting by Rust Population was on 6 October 2026.
Where is RustA located?
Nothing published by RustA states a region. The location a server claims is what Rust Population shows, not the place where the machine stands. 185.179.202.196:28017 is where it lives.
Getting in
How do I join RustA?
Open the console with F1 in Rust and enter client.connect 185.179.202.196:28017. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.