Rust PopulationField survey · Rust servers
Observing 51,425 players 11,685 servers 3,180 with someone on 127 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 7,162EUfirst seen 3 Oct 2026

_Do not Join

Online EU 185.180.2.18:28276 checked 8m ago

Measurements

Players now
1/ 30
= 1 player
3% full
7-day average
0
peak 1
Rank
#7,162
top 32% · #2000 in EU
Last wipe
25d ago
no schedule published
Next wipe
–
no wipe seen yet
Obs. 1 · sightings

Players

AveragePeak
00.250.50.75110:0019:0004:0013:0023:0008:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

025507510010:0019:0004:0013:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
12k4k6k8k3 Oct8 Oct13 Oct19 Oct24 Oct29 Oct

Top 32% of all ranked servers, top 69% in EU. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does _Do not Join rank against other Rust servers?

Seven-day player hours put _Do not Join at #7,162, or #2,000 in Europe, inside the top 32% of all ranked servers.

How busy is _Do not Join?

_Do not Join holds 1 players at the moment, out of 30 slots. Seven days of counting give an average of 0 players and a peak of 1. The busiest hour in the last 48 was 10:00 UTC, when an average of 1 players were on.

Tags

What do the server tags on _Do not Join mean?

What the game's server browser reads from _Do not Join is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp30 (Max players): 30 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code; EU (Europe): The server browser lists it under Europe. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.

Which Rust Population lists and filters include _Do not Join?

These Rust Population lists include _Do not Join: Rust servers in Europe and Community servers, field-listed. These are the filters it appears under when you browse the list: Region: Europe; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Wipe schedule

What is the wipe schedule on _Do not Join?

Its rhythm cannot be told yet: too few of _Do not Join's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 25 days 23 hours ago, that is how long the current world has stood.

Settings

Which map does _Do not Join run?

_Do not Join uses a map the game generates, procedural, at size 3,700 with seed 1584316599. The map follows from its size and seed, and RustMaps shows it from this page.

What are the rules and settings on _Do not Join?

The name tells you nothing about gather rates: _Do not Join states none. No limit is set beyond the standard 8 players per group. survival is what it runs, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. You will find it under Community: it is a community server. VAC, Valve's anti-cheat, runs here.

Server details

Which version of Rust does _Do not Join run?

On Linux, _Do not Join runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam updates it for you.

Does _Do not Join run smoothly?

It ran at 29 server fps on average over the last 48 hours, and never went below 20. Up to 75,120 entities were present, counting buildings, deployables and everything else. Up to 2,321 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.

Is _Do not Join online, and how reliable is it?

Right now, _Do not Join is online. Judging by the uptime it reports, the last restart was about 3 hours ago. Over the last 7 full days, 167 of 168 hours were online, or 99%. On 3 October 2026, Rust Population saw it for the first time.

Where is _Do not Join located?

The EU tag is how _Do not Join places itself in Europe. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 185.180.2.18:28276.

Getting in

How do I join _Do not Join?

To connect directly, open Rust's console with F1 and type client.connect 185.180.2.18:28276; or press Launch Rust on this page and Steam opens Rust and joins for you.

Key to its markings

Server tags

what each one means

Published as mp30,ptrak,$r?,v2635,EU,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp30
Max players 30 slots are available.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol Your game needs the same version, protocol 2635, to join.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet is the network layer here, as standard for the game.
$r?
Region code This server has no region code.

Region

EU
Europe The server browser lists it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.