Rust PopulationField survey · Rust servers
Observing 102,314 players 11,909 servers 3,972 with someone on 409 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 12,779habitat unknownfirst seen 13 Sep 2026

104KA ToP Mod

Online 185.189.255.162:35400 checked 13m ago

monthly wipes moddedoxide

Measurements

Players now
0/ 200
0% full
7-day average
0
peak 1
Rank
#12,779
top 57%
Last wipe
11d ago
monthly schedule
Next wipe
7d 1h
Thu 5 Nov, 19:00 UTC FW
Obs. 1 · sightings

Players

AveragePeak
0123418:0003:0012:0022:0007:0016:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

05010015020018:0003:0012:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep4 Oct15 Oct22 Oct29 Oct

Top 57% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 1h. The force wipe · high confidence

1 days
usual gap
between real wipes
75%
on rhythm
of its recent wipes
50
wipe-day peak
players, last three wipes
100%
crowd held
of its cycles kept half the crowd

Coming wipes

7d 1h
Thu 5 Nov, 19:00 UTC
FW
35d 1h
Thu 3 Dec, 19:00 UTC
FW

The first 48 hours of its last wipes

Sat 17 OctThu 15 OctThu 1 Oct
050100150200+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 12 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 17 Oct, 21:19 UTC11d ago 3 – running 0
Thu 15 Oct, 13:03 UTC14d ago 2 held half 2.3 days 0
Thu 1 Oct, 11:58 UTC28d ago 146+26 queue – 14 days 67
Wed 30 Sep, 11:58 UTC29d ago 147+26 queue – 1 days 69
Tue 29 Sep, 11:58 UTC30d ago 147+20 queue – 1 days 73
Mon 28 Sep, 11:58 UTC31d ago 147+19 queue – 1 days 53
Sun 27 Sep, 12:02 UTC32d ago 147+26 queue – 1 days 126
Sat 26 Sep, 11:58 UTC33d ago 147+26 queue – 1 days 120
Fri 25 Sep, 11:58 UTC34d ago 147+18 queue – 1 days 71
Thu 24 Sep, 11:58 UTC35d ago 145+7 queue – 1 days 59

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does 104KA ToP Mod rank against other Rust servers?

Over the past week it ranks #12,779 for player hours, which puts 104KA ToP Mod in the top 57% of all ranked servers.

How busy is 104KA ToP Mod?

104KA ToP Mod holds 0 players at the moment, out of 200 slots. We counted an average of 0 players in the past week, with 1 at the busiest.

Tags

What do the server tags on 104KA ToP Mod mean?

What the game's server browser reads from 104KA ToP Mod is this set of tags: gmvanilla (Game mode): This is vanilla survival; mp200 (Max players): The server has 200 slots; ts5 (Group limit): You may team with up to 5 players; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank; ^m (Monthly): Monthly wipes take place, following Facepunch's force wipe; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): This server appears under Modded because plugins or settings alter the game. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.

Which Rust Population lists and filters include 104KA ToP Mod?

These Rust Population lists include 104KA ToP Mod: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.

Wipe schedule

What does wipe day look like on 104KA ToP Mod?

Averaged over recent wipes, 50 players were counted at the busiest point. 12 hours after the latest wipe the crowd peaked. Half that peak held until the next wipe in 100% of its recent wipes.

What is the wipe schedule on 104KA ToP Mod?

104KA ToP Mod wipes with the force wipe and at no other time, once a month. On Thursday 5 November at 19:00 UTC comes its next wipe: the force wipe, when all Rust servers wipe. 11 days 20 hours ago the current world was made. Its tags give a wipe schedule of one wipe a month.

Settings

Which map does 104KA ToP Mod run?

A procedural map of size 4,000 from seed 290843, generated by the game, is in use on 104KA ToP Mod. Size and seed together fix the map, so you can view it on RustMaps from this page.

What are the rules and settings on 104KA ToP Mod?

No gather rate appears in the name of 104KA ToP Mod. Up to 5 players can team together. This server runs survival, raid, build and gather: the standard game. You can raid and fight other players here. You find it under Modded, since plugins or settings change how it plays. You will find Oxide running as plugins. VAC, Valve's anti-cheat, runs here.

Server details

Which version of Rust does 104KA ToP Mod run?

The setup is Rust network protocol 2634 and build 167781 on Windows for 104KA ToP Mod. Your game needs the same protocol to join; Steam takes care of updating it.

Does 104KA ToP Mod run smoothly?

The last 48 hours saw an average of 92 server fps, with 79 as the lowest. Up to 93,753 entities were present, counting buildings, deployables and everything else. Memory use peaked at 4,589 MB. What players experience as lag comes from low fps and a rising entity count.

Is 104KA ToP Mod online, and how reliable is it?

Right now, 104KA ToP Mod is online. About 10 days 1 hours ago, it restarted, according to its uptime. Over the last 7 full days, 167 of 168 hours were online, or 99%. The first sighting by Rust Population was on 13 September 2026.

Where is 104KA ToP Mod located?

No region is published by 104KA ToP Mod. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 185.189.255.162:35400.

Getting in

How do I join 104KA ToP Mod?

Either enter client.connect 185.189.255.162:35400 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected. For more, visit its website: https://game.104ka.ru.

Key to its markings

Server tags

what each one means

Published as mp200,ptrak,$r?,v2634,^m,gmvanilla,cs167781,ts5,^o^z

Game

gmvanilla
Game mode This is vanilla survival.
mp200
Max players The server has 200 slots.
ts5
Group limit You may team with up to 5 players.
v2634
Protocol To join, your game must match protocol 2634.
cs167781
Build Game build: 167781.
ptrak
Networking The standard network layer, RakNet, is in use.
$r?
Region code The region code is left blank.

Wipe schedule

^m
Monthly Monthly wipes take place, following Facepunch's force wipe.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded This server appears under Modded because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.