Tatarstan Bugulma
Offline 185.189.255.19:35700 checked 22h ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 65% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 6d 23h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 11 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 05:12 UTC26d ago | 1 | – | running | 0 |
| Mon 28 Sep, 10:27 UTC31d ago | 2 | held half | 4.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Tatarstan Bugulma rank against other Rust servers?
By player hours over the last seven days, Tatarstan Bugulma places at #14,522, within the top 65% of ranked servers.
How busy is Tatarstan Bugulma?
Tatarstan Bugulma is offline at this count; we last saw it 22 hours ago. Seven days of counting give an average of 0 players and a peak of 1.
Lists and tags
What do the server tags on Tatarstan Bugulma mean?
What the game's server browser reads from Tatarstan Bugulma is this set of tags: gmvanilla (Game mode): Survival in vanilla form; mp50 (Max players): You can join up to 50 slots; ts10 (Group limit): Teams can have no more than 10 players; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^m (Monthly): Monthly wipes take place, following Facepunch's force wipe; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): This server appears under Modded because plugins or settings alter the game. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Tatarstan Bugulma?
On Rust Population, Tatarstan Bugulma is filed under these lists: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Wipe schedule
What does wipe day look like on Tatarstan Bugulma?
The busiest point of its recent wipes averaged 2 players. 11 hours after the latest wipe the crowd peaked. In 100% of recent wipes, half the peak was held until the next wipe.
What is the wipe schedule on Tatarstan Bugulma?
The force wipe is the only wipe Tatarstan Bugulma takes, once a month. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The world it runs now dates from 26 days 14 hours ago. Its tags give a wipe schedule of one wipe a month.
Settings
Which map does Tatarstan Bugulma run?
Tatarstan Bugulma uses a map the game generates, procedural, at size 3,600 with seed 2147483647. Size and seed together fix the map, so you can view it on RustMaps from this page.
What are the rules and settings on Tatarstan Bugulma?
The name tells you nothing about gather rates: Tatarstan Bugulma states none. Up to 10 players can team together. You get survival here, raid, build and gather: the standard game. Combat between players, raids included, is permitted. The server browser files it under Modded, where plugins or settings alter the game. The plugins it runs are Oxide. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does Tatarstan Bugulma run?
On Windows, Tatarstan Bugulma runs Rust network protocol 2635 and build 168909. Your game needs the same protocol to join; Steam takes care of updating it.
Does Tatarstan Bugulma run smoothly?
It ran at 44 server fps on average over the last 48 hours, and never went below 35. Entities peaked at 80,619, including buildings, deployables and everything else. Up to 2,327 MB of memory was used. Players feel lag when fps is low and the entity count climbs.
Is Tatarstan Bugulma online, and how reliable is it?
Offline at the moment, Tatarstan Bugulma was last seen 22 hours ago. About 21 hours ago, it restarted, according to its uptime. It was up 98% of the time over the last 7 full days, 165 out of 168 hours. The first sighting by Rust Population was on 28 September 2026.
Where is Tatarstan Bugulma located?
No region is published by Tatarstan Bugulma. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. 185.189.255.19:35700 is where it lives.
Getting in
How do I join Tatarstan Bugulma?
Open the console with F1 in Rust and enter client.connect 185.189.255.19:35700. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.