Rust PopulationField survey · Rust servers
Observing 102,621 players 11,897 servers 3,980 with someone on 399 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 15,183habitat unknownfirst seen 13 Sep 2026

[RU] FANRust RAID SIMULATOR 1.0

Online 185.189.255.210:35100 checked 13m ago

moddedoxide

Measurements

Players now
0/ 200
0% full
7-day average
0
peak 1
Rank
#15,183
top 68%
Last wipe
12d ago
no schedule published
Next wipe
–
no rhythm it keeps
Obs. 1 · sightings

Players

AveragePeak
00.250.50.75118:0003:0012:0022:0007:0016:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

020040060080018:0003:0012:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep4 Oct15 Oct22 Oct29 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

0.8 days
usual gap
between real wipes
50%
on rhythm
of its recent wipes
6
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

Sat 17 OctFri 16 OctThu 15 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 7 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 17 Oct, 09:05 UTC12d ago 2 – running 1
Fri 16 Oct, 16:42 UTC13d ago 8 – 0.7 days 8
Thu 15 Oct, 20:21 UTC13d ago 8 – 0.8 days 4
Wed 14 Oct, 19:49 UTC14d ago 8 – 1 days 1
Wed 14 Oct, 06:48 UTC15d ago 7 – 0.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does [RU] FANRust RAID SIMULATOR 1.0 rank against other Rust servers?

Over the past week it ranks #15,183 for player hours, which puts [RU] FANRust RAID SIMULATOR 1.0 in the top 68% of all ranked servers.

How busy is [RU] FANRust RAID SIMULATOR 1.0?

The count reads 0 players on [RU] FANRust RAID SIMULATOR 1.0, which has 200 slots. We counted an average of 0 players in the past week, with 1 at the busiest. The busiest hour in the last 48 was 07:00 UTC, when an average of 0 players were on.

Lists and tags

What do the server tags on [RU] FANRust RAID SIMULATOR 1.0 mean?

What the game's server browser reads from [RU] FANRust RAID SIMULATOR 1.0 is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp200 (Max players): 200 slots are available; ts16 (Group limit): The team limit is 16; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): This server appears under Modded because plugins or settings alter the game. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.

Which Rust Population lists and filters include [RU] FANRust RAID SIMULATOR 1.0?

[RU] FANRust RAID SIMULATOR 1.0 appears among the Rust Population lists that follow: Rust servers in Europe and Modded Rust servers, counted. Look for it under these filters on the server list: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Wipe schedule

What does wipe day look like on [RU] FANRust RAID SIMULATOR 1.0?

Averaged over recent wipes, 6 players were counted at the busiest point. 7 hours after the latest wipe the crowd peaked.

What is the wipe schedule on [RU] FANRust RAID SIMULATOR 1.0?

There is no next wipe to predict: [RU] FANRust RAID SIMULATOR 1.0 wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 12 days 8 hours ago.

Map and rules

Which map does [RU] FANRust RAID SIMULATOR 1.0 run?

A procedural map of size 4,096 from seed 121315421, generated by the game, is in use on [RU] FANRust RAID SIMULATOR 1.0. The map follows from its size and seed, and RustMaps shows it from this page. You will see the map named Custom Map.

What are the rules and settings on [RU] FANRust RAID SIMULATOR 1.0?

No gather rate appears in the name of [RU] FANRust RAID SIMULATOR 1.0. Up to 16 players can team together. This server runs survival, the usual game, where you gather, build and raid. You can raid and fight other players here. The server browser files it under Modded, where plugins or settings alter the game. Oxide plugins are in use here. The anti-cheat VAC from Valve is enabled.

Server details

Which version of Rust does [RU] FANRust RAID SIMULATOR 1.0 run?

Rust network protocol 2635 and build 168909 on Windows is what [RU] FANRust RAID SIMULATOR 1.0 uses. The protocol must match for you to join, and Steam updates it for you.

Does [RU] FANRust RAID SIMULATOR 1.0 run smoothly?

It ran at 511 server fps on average over the last 48 hours, and never went below 505. Entities peaked at 44,259, including buildings, deployables and everything else. The highest memory usage was 3,326 MB. Lag, as players feel it, is low fps combined with a climbing entity count.

Is [RU] FANRust RAID SIMULATOR 1.0 online, and how reliable is it?

[RU] FANRust RAID SIMULATOR 1.0 is up and running at the moment. The uptime it reports suggests a restart roughly 31 hours ago. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. It was first seen by Rust Population on 13 September 2026.

Where is [RU] FANRust RAID SIMULATOR 1.0 located?

The name of [RU] FANRust RAID SIMULATOR 1.0 points to Europe, though it publishes no region tag. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 185.189.255.210:35100.

Getting in

How do I join [RU] FANRust RAID SIMULATOR 1.0?

Open the console with F1 in Rust and enter client.connect 185.189.255.210:35100. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you. For more, visit its website: https://fanrust.ru.

Key to its markings

Server tags

what each one means

Published as mp200,ptrak,$r?,v2635,gmrust,cs168909,ts16,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp200
Max players 200 slots are available.
ts16
Group limit The team limit is 16.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build This server runs game build 168909.
ptrak
Networking RakNet is the network layer here, as standard for the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) runs on this server.
^z
Modded This server appears under Modded because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.