testing
Offline 185.189.255.249:35400 checked 29d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Tuesday 3 November, 11:31 UTC, in 4d 15h. Its weekly schedule tag · low confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 29 Sep, 11:31 UTC30d ago | 1 | – | running | 1 |
| Sun 27 Sep, 07:47 UTC32d ago | 2 | held half | 2.2 days | 2 |
| Sat 26 Sep, 09:48 UTC33d ago | 2 | – | 0.9 days | 0 |
| Fri 25 Sep, 14:19 UTC34d ago | 2 | – | 0.8 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does testing rank against other Rust servers?
By player hours over the last seven days, testing places at #16,773, within the top 70% of ranked servers.
How busy is testing?
We have no live count for testing right now. It was last seen 29 days 3 hours ago.
Lists and tags
What do the server tags on testing mean?
These are the tags testing publishes, as read by the game's server browser: gmvanilla (Game mode): The game mode is vanilla survival; mp50 (Max players): 50 slots are available; ts5 (Group limit): Teams can have no more than 5 players; v2633 (Protocol): To join, your game must match protocol 2633; cs165217 (Build): Game build: 165217; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set; ^w (Weekly): Every week the server wipes; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): Plugins or settings change the game; it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include testing?
These Rust Population lists include testing: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
Wipe schedule
What does wipe day look like on testing?
Averaged over recent wipes, 2 players were counted at the busiest point. Peak came 1 hours into the latest wipe. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.
What is the wipe schedule on testing?
The prediction follows its tag, since too few of testing's wipes are on record to confirm the schedule. A wipe is due on Tuesday 3 November at 11:31 UTC, the next one. 30 days 8 hours ago the current world was made. The tags state a weekly wipe schedule.
Map and rules
Which map does testing run?
A procedural map of size 2,500 from seed 53296983, generated by the game, is in use on testing. The map follows from its size and seed, and RustMaps shows it from this page.
What are the rules and settings on testing?
Nothing in testing's name says how gather works. Up to 5 players can team together. This server runs survival, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. Modded is its browser category: plugins or settings change the game. Oxide plugins are in use here. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does testing run?
On Windows, testing runs Rust network protocol 2633 and build 165217. The protocol must match for you to join, and Steam updates it for you.
Is testing online, and how reliable is it?
Offline at the moment, testing was last seen 29 days 3 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. It was first seen by Rust Population on 20 September 2026.
Where is testing located?
No region is published by testing. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. 185.189.255.249:35400 is where it lives.
How to join
How do I join testing?
To connect directly, open Rust's console with F1 and type client.connect 185.189.255.249:35400; or press Launch Rust on this page and Steam opens Rust and joins for you.