Chill_Zone
Online 185.189.255.52:35400 checked 14m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 38% of all ranked servers. Ranked on player hours over the last seven days.
World resets
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 04:51 UTC3d ago | – | – | – | 0 |
| Mon 26 Oct, 04:27 UTC3d ago | – | – | – | 0 |
| Sun 25 Oct, 07:02 UTC4d ago | – | – | – | 0 |
| Sun 25 Oct, 06:09 UTC4d ago | – | – | – | 0 |
| Sat 24 Oct, 19:10 UTC4d ago | – | – | – | 1 |
Quick answers
Player counts
How does Chill_Zone rank against other Rust servers?
Over the past week it ranks #8,494 for player hours, which puts Chill_Zone in the top 38% of all ranked servers.
How busy is Chill_Zone?
Chill_Zone holds 1 players at the moment, out of 50 slots. We counted an average of 0 players in the past week, with 1 at the busiest. In the last 48 hours the peak hour came at 17:00 UTC, averaging 1 players.
Lists and tags
What do the server tags on Chill_Zone mean?
The game's server browser reads the tags Chill_Zone publishes: gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): 50 slots are available; ts10 (Group limit): The team limit is 10; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^m (Monthly): This server wipes once a month, at the same time as Facepunch's force wipe; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): This server appears under Modded because plugins or settings alter the game. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include Chill_Zone?
On Rust Population, Chill_Zone is filed under these lists: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.
Wipe schedule
What is the wipe schedule on Chill_Zone?
No wipe schedule is kept here: Chill_Zone builds a fresh world every few hours, and none of those resets is a wipe.
Map and rules
Which map does Chill_Zone run?
The map on Chill_Zone is procedural, made by the game at size 2,500 from seed 187665451. The map follows from its size and seed, and RustMaps shows it from this page.
What are the rules and settings on Chill_Zone?
The name tells you nothing about gather rates: Chill_Zone states none. The group limit is 10 players. You get survival here, raid, build and gather: the standard game. Combat between players, raids included, is permitted. Modded is its browser category: plugins or settings change the game. Oxide plugins are in use here. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does Chill_Zone run?
On Windows, Chill_Zone runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam updates it for you.
Does Chill_Zone run smoothly?
The last 48 hours saw an average of 468 server fps, with 389 as the lowest. The entity count reached 27,807: buildings, deployables and all other objects. The highest memory usage was 1,978 MB. Players feel lag when fps is low and the entity count climbs.
Is Chill_Zone online, and how reliable is it?
Chill_Zone is up and running at the moment. The uptime it reports suggests a restart roughly 2 days 21 hours ago. It was up 91% of the time over the last 4 full days, 87 out of 96 hours. On 24 October 2026, Rust Population saw it for the first time.
Where is Chill_Zone located?
Nothing published by Chill_Zone states a region. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 185.189.255.52:35400.
How to join
How do I join Chill_Zone?
Open the console with F1 in Rust and enter client.connect 185.189.255.52:35400. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.