Rust PopulationField survey · Rust servers
Observing 94,129 players 11,851 servers 3,887 with someone on 394 fresh wipes in 3 h counted every five minutes
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Specimen recordcat. no. 8,828habitat unknownfirst seen 6 Oct 2026

EvilIsland-PVE - Test Server

Online 185.189.255.93:35300 checked 12m ago

biweekly wipes moddedoxidepve

Measurements

Players now
0/ 10
0% full
7-day average
1
peak 2
Rank
#8,828
top 40%
Last wipe
4h ago
biweekly schedule
Next wipe
7d 3h
Thu 5 Nov, 19:00 UTC FW
Obs. 1 · sightings

Players

AveragePeakWipe
00.250.50.75110:0011:0012:0013:0014:00Wiped Thu 29 Oct, 10:48 UTCWIPE

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

Server fpsWipe
05010015020010:0011:0012:0013:0014:00Wiped Thu 29 Oct, 10:48 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k6 Oct11 Oct15 Oct20 Oct24 Oct29 Oct

Top 40% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 7d 3h. The force wipe · high confidence

4.8 days
usual gap
between real wipes
33%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
100%
crowd held
of its cycles kept half the crowd

Coming wipes

7d 3h
Thu 5 Nov, 19:00 UTC
FW
13d 19h
Thu 12 Nov, 10:48 UTC
27d 19h
Thu 26 Nov, 10:48 UTC
35d 3h
Thu 3 Dec, 19:00 UTC
FW
41d 19h
Thu 10 Dec, 10:48 UTC

The first 48 hours of its last wipes

Tue 27 OctSun 18 OctTue 13 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 10:48 UTC4h ago – – running 1
Tue 27 Oct, 06:26 UTC2d ago 1 – 2.2 days 0
Sun 18 Oct, 05:13 UTC11d ago 1 held half 9.1 days 0
Tue 13 Oct, 09:11 UTC16d ago 0 – 4.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does EvilIsland-PVE - Test Server rank against other Rust servers?

Over the past week it ranks #8,828 for player hours, which puts EvilIsland-PVE - Test Server in the top 40% of all ranked servers.

How busy is EvilIsland-PVE - Test Server?

Of its 10 slots, EvilIsland-PVE - Test Server is using 0 right now. Averaged over seven days, it drew 1 players and reached a peak of 2. Look at the last 48 hours and 11:00 UTC stands out: it averaged 0 players.

Lists and tags

What do the server tags on EvilIsland-PVE - Test Server mean?

What the game's server browser reads from EvilIsland-PVE - Test Server is this set of tags: gmvanilla (Game mode): The game mode is vanilla survival; mp10 (Max players): The server has 10 slots; ts10 (Group limit): Teams can have no more than 10 players; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank; ^b (Biweekly): The server wipes on a two-week cycle; ^p (PvE): The danger is the world, not other players: players do not fight each other; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): This server appears under Modded because plugins or settings alter the game. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.

Which Rust Population lists and filters include EvilIsland-PVE - Test Server?

EvilIsland-PVE - Test Server appears among the Rust Population lists that follow: Modded Rust servers, counted and PvE servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 24 hours.

Wipe notes

What does wipe day look like on EvilIsland-PVE - Test Server?

Across its recent wipes the busiest crowds averaged 1 players. The crowd on the latest wipe peaked 0 hours in. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

What is the wipe schedule on EvilIsland-PVE - Test Server?

The prediction follows its tag, since too few of EvilIsland-PVE - Test Server's wipes are on record to confirm the schedule. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, which takes every Rust server. The world it runs now dates from 4 hours ago. Its tags set out a wipe schedule of one wipe every two weeks.

Map and rules

Which map does EvilIsland-PVE - Test Server run?

EvilIsland-PVE - Test Server uses a map the game generates, procedural, at size 3,500 with seed 1768323314. You can look at it on RustMaps from this page: size and seed determine the map.

What are the rules and settings on EvilIsland-PVE - Test Server?

Nothing in EvilIsland-PVE - Test Server's name says how gather works. Up to 10 players can team together. pve is what it runs, no player combat. You find it under Modded, since plugins or settings change how it plays. You will find Oxide running as plugins. You play with Valve's anti-cheat on: VAC.

Server details

Which version of Rust does EvilIsland-PVE - Test Server run?

Rust network protocol 2635 and build 168909 on Windows is what EvilIsland-PVE - Test Server uses. Steam updates your game automatically, but you need the same protocol to join.

Does EvilIsland-PVE - Test Server run smoothly?

The last 48 hours saw an average of 199 server fps, with 198 as the lowest. Up to 61,123 entities were present, counting buildings, deployables and everything else. Memory use peaked at 1,872 MB. Lag, as players feel it, is low fps combined with a climbing entity count.

Is EvilIsland-PVE - Test Server online, and how reliable is it?

You will find EvilIsland-PVE - Test Server online now. Judging by the uptime it reports, the last restart was about 28 minutes ago. It was up 8% of the time over the last 7 full days, 14 out of 168 hours. On 6 October 2026, Rust Population saw it for the first time.

Where is EvilIsland-PVE - Test Server located?

No region is published by EvilIsland-PVE - Test Server. Rust Population does not look up where the machine stands; it shows where the server says it is. 185.189.255.93:35300 is where it lives.

How to join

How do I join EvilIsland-PVE - Test Server?

Open the console with F1 in Rust and enter client.connect 185.189.255.93:35300. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you. For more, visit its website: https://evilislandrust.ru/cookies.html?backurl=http://evilislandrust.ru/?try=3.

Key to its markings

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,^b,^p,gmvanilla,cs168909,ts10,^o^z

Game

gmvanilla
Game mode The game mode is vanilla survival.
mp10
Max players The server has 10 slots.
ts10
Group limit Teams can have no more than 10 players.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The standard network layer, RakNet, is in use.
$r?
Region code The region code is left blank.

Wipe schedule

^b
Biweekly The server wipes on a two-week cycle.

Gameplay

^p
PvE The danger is the world, not other players: players do not fight each other.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded This server appears under Modded because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.