Quiet Hollow [PvE] [MOD]
Offline 185.207.214.251:35100 checked 1d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 19% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 29 October, 18:17 UTC, in 1h. Its biweekly schedule tag · low confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:17 UTC FW27d ago | – | – | running | 12 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Quiet Hollow [PvE] [MOD] rank against other Rust servers?
Over the past week it ranks #4,185 for player hours, which puts Quiet Hollow [PvE] [MOD] in the top 19% of all ranked servers.
How busy is Quiet Hollow [PvE] [MOD]?
We have no live count for Quiet Hollow [PvE] [MOD] right now. It was last seen 32 hours ago. Seven days of counting give an average of 1 players and a peak of 5. The busiest hour in the last 48 was 17:00 UTC, when an average of 1 players were on.
Lists and tags
What do the server tags on Quiet Hollow [PvE] [MOD] mean?
These are the tags Quiet Hollow [PvE] [MOD] publishes, as read by the game's server browser: gmvanilla (Game mode): Survival in vanilla form; mp200 (Max players): 200 slots are available; ts10 (Group limit): You may team with up to 10 players; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank; ^b (Biweekly): The server wipes on a two-week cycle; ^p (PvE): The danger is the world, not other players: players do not fight each other; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): Plugins or settings change the game; it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include Quiet Hollow [PvE] [MOD]?
These Rust Population lists include Quiet Hollow [PvE] [MOD]: Modded Rust servers, counted and PvE servers, counted. Look for it under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.
Wipe schedule
What is the wipe schedule on Quiet Hollow [PvE] [MOD]?
The prediction follows its tag, since too few of Quiet Hollow [PvE] [MOD]'s wipes are on record to confirm the schedule. On Thursday 29 October at 18:17 UTC its next wipe is due. 27 days 22 hours ago the current world was made. The tags carry an every-two-weeks wipe schedule.
Map and rules
Which map does Quiet Hollow [PvE] [MOD] run?
A procedural map of size 3,500 from seed 471471404, generated by the game, is in use on Quiet Hollow [PvE] [MOD]. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on Quiet Hollow [PvE] [MOD]?
The name tells you nothing about gather rates: Quiet Hollow [PvE] [MOD] states none. The group limit is 10 players. You get pve here, no player combat. You find it under Modded, since plugins or settings change how it plays. You will find Oxide running as plugins. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does Quiet Hollow [PvE] [MOD] run?
The setup is Rust network protocol 2635 and build 168909 on Windows for Quiet Hollow [PvE] [MOD]. Steam updates your game automatically, but you need the same protocol to join.
Does Quiet Hollow [PvE] [MOD] run smoothly?
In the last 48 hours, it averaged 140 server fps, with a low of 97. Entities peaked at 83,840, including buildings, deployables and everything else. The highest memory usage was 2,840 MB. What players experience as lag comes from low fps and a rising entity count.
Is Quiet Hollow [PvE] [MOD] online, and how reliable is it?
Offline at the moment, Quiet Hollow [PvE] [MOD] was last seen 32 hours ago. Judging by the uptime it reports, the last restart was about 13 minutes ago. It was up 80% of the time over the last 7 full days, 135 out of 168 hours. It was first seen by Rust Population on 13 September 2026.
Where is Quiet Hollow [PvE] [MOD] located?
No region is published by Quiet Hollow [PvE] [MOD]. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 185.207.214.251:35100.
Getting in
How do I join Quiet Hollow [PvE] [MOD]?
Open the console with F1 in Rust and enter client.connect 185.207.214.251:35100. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you. For more, visit its website: https://zombic.ru.