whyfry1zen
Offline 185.253.182.238:28015 checked 6d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 53% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does whyfry1zen rank against other Rust servers?
By player hours over the last seven days, whyfry1zen places at #11,845, within the top 53% of ranked servers.
How busy is whyfry1zen?
whyfry1zen is offline at this count; we last saw it 6 days 21 hours ago. Seven days of counting give an average of 1 players and a peak of 1.
Tags
What do the server tags on whyfry1zen mean?
The game's server browser reads the tags whyfry1zen publishes: gmrust (Game mode): Survival in the standard Rust style; mp2 (Max players): The server has 2 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs166494 (Build): Game build: 166494; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include whyfry1zen?
whyfry1zen appears among the Rust Population lists that follow: Community servers, field-listed. Filter the server list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks and it will show up.
Wipe schedule
What is the wipe schedule on whyfry1zen?
Too few wipes are on record for whyfry1zen to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 8 days 22 hours ago, that is how long the current world has stood.
Settings
Which map does whyfry1zen run?
whyfry1zen uses a map the game generates: procedural.
What are the rules and settings on whyfry1zen?
The name tells you nothing about gather rates: whyfry1zen states none. No limit is set beyond the standard 8 players per group. survival is what it runs, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. You will find it under Community: it is a community server. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does whyfry1zen run?
Rust network protocol 2634 and build 166494 on Windows is what whyfry1zen uses. Steam updates your game automatically, but you need the same protocol to join.
Is whyfry1zen online, and how reliable is it?
Currently offline, whyfry1zen was last seen 6 days 21 hours ago. Over the last 7 full days, 3 of 168 hours were online, or 2%. The first sighting by Rust Population was on 20 October 2026.
Where is whyfry1zen located?
A region is not published by whyfry1zen. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 185.253.182.238:28015.
How to join
How do I join whyfry1zen?
To connect directly, open Rust's console with F1 and type client.connect 185.253.182.238:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.