whyfry1zen
Offline 185.253.183.161:28015 checked 2d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 51% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does whyfry1zen rank against other Rust servers?
By player hours over the last seven days, whyfry1zen places at #11,456, within the top 51% of ranked servers.
How busy is whyfry1zen?
At this count whyfry1zen is offline, with its last sighting 2 days ago. We counted an average of 1 players in the past week, with 1 at the busiest.
Lists and tags
What do the server tags on whyfry1zen mean?
What the game's server browser reads from whyfry1zen is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp2 (Max players): You can join up to 2 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include whyfry1zen?
These Rust Population lists include whyfry1zen: Community servers, field-listed. These are the filters it appears under when you browse the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Wipe notes
What is the wipe schedule on whyfry1zen?
Its rhythm cannot be told yet: too few of whyfry1zen's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 8 days 21 hours ago the current world was made.
Map and rules
Which map does whyfry1zen run?
The map on whyfry1zen is procedural, made by the game.
What are the rules and settings on whyfry1zen?
No gather rate appears in the name of whyfry1zen. Eight players per group is the default, and it applies here. This server runs survival, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. You will find it under Community: it is a community server. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does whyfry1zen run?
On Windows, whyfry1zen runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam updates it for you.
Is whyfry1zen online, and how reliable is it?
Offline at the moment, whyfry1zen was last seen 2 days ago. In the last 1 full day it was found up for 0 of 24 hours, 0% of the time. It was first seen by Rust Population on 26 October 2026.
Where is whyfry1zen located?
A region is not published by whyfry1zen. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 185.253.183.161:28015.
Getting in
How do I join whyfry1zen?
Open the console with F1 in Rust and enter client.connect 185.253.183.161:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.