whyfry1zen
Offline 185.253.183.62:28015 checked 2h ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 50% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 18:04 UTC4h ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does whyfry1zen rank against other Rust servers?
The last seven days of player hours place whyfry1zen at #11,131, within the top 50% of all ranked servers.
How busy is whyfry1zen?
At this count whyfry1zen is offline, with its last sighting 2 hours ago. Averaged over seven days, it drew 0 players and reached a peak of 1. The busiest hour in the last 48 was 20:00 UTC, when an average of 1 players were on.
Lists and tags
What do the server tags on whyfry1zen mean?
These are the tags whyfry1zen publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp2 (Max players): 2 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include whyfry1zen?
On Rust Population, whyfry1zen is filed under these lists: Community servers, field-listed. These are the filters it appears under when you browse the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.
Wipe schedule
What is the wipe schedule on whyfry1zen?
The record holds too few of whyfry1zen's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 4 hours ago, that is how long the current world has stood.
Map and rules
Which map does whyfry1zen run?
The map on whyfry1zen is procedural, made by the game.
What are the rules and settings on whyfry1zen?
No gather rate appears in the name of whyfry1zen. No limit is set beyond the standard 8 players per group. survival is what it runs, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. A community server, it appears in the Community section of the browser. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does whyfry1zen run?
The setup is Rust network protocol 2635 and build 168909 on Windows for whyfry1zen. Your game needs the same protocol to join; Steam takes care of updating it.
Is whyfry1zen online, and how reliable is it?
Currently offline, whyfry1zen was last seen 2 hours ago. It was first seen by Rust Population on 27 October 2026.
Where is whyfry1zen located?
Nothing published by whyfry1zen states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 185.253.183.62:28015.
Getting in
How do I join whyfry1zen?
Either enter client.connect 185.253.183.62:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.