Loot.Team
Offline 185.61.79.84:28015 checked 21d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Loot.Team rank against other Rust servers?
By player hours over the last seven days, Loot.Team places at #15,912, within the top 72% of ranked servers.
How busy is Loot.Team?
We have no live count for Loot.Team right now. It was last seen 21 days 15 hours ago.
Lists and tags
What do the server tags on Loot.Team mean?
These are the tags Loot.Team publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): 100 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): To join, your game must match protocol 2634; cs166652 (Build): Game build: 166652; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include Loot.Team?
On Rust Population, Loot.Team is filed under these lists: Community servers, field-listed. Filter the server list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more and it will show up.
Wipe notes
What is the wipe schedule on Loot.Team?
Too few wipes are on record for Loot.Team to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 25 days 2 hours ago.
Map and rules
Which map does Loot.Team run?
Loot.Team uses a map the game generates, procedural, at size 4,000 with seed 1. The map follows from its size and seed, and RustMaps shows it from this page.
What are the rules and settings on Loot.Team?
No gather rate appears in the name of Loot.Team. No limit is set beyond the standard 8 players per group. This server runs survival, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. The server browser lists it under Community, as a community server. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does Loot.Team run?
The setup is Rust network protocol 2634 and build 166652 on Linux for Loot.Team. Your game needs the same protocol to join; Steam takes care of updating it.
Is Loot.Team online, and how reliable is it?
Offline at the moment, Loot.Team was last seen 21 days 15 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. On 3 October 2026, Rust Population saw it for the first time.
Where is Loot.Team located?
Nothing published by Loot.Team states a region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 185.61.79.84:28015.
Getting in
How do I join Loot.Team?
To connect directly, open Rust's console with F1 and type client.connect 185.61.79.84:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.