Test
Offline 185.85.241.184:28015 checked 1d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 42% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 7 Oct, 22:13 UTC21d ago | – | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Test rank against other Rust servers?
Over the past week it ranks #9,283 for player hours, which puts Test in the top 42% of all ranked servers.
How busy is Test?
Test is offline at this count; we last saw it 30 hours ago. Seven days of counting give an average of 1 players and a peak of 1. The busiest hour in the last 48 was 21:00 UTC, when an average of 1 players were on.
Lists and tags
What do the server tags on Test mean?
These are the tags Test publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp2 (Max players): You can join up to 2 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include Test?
On Rust Population, Test is filed under these lists: Community servers, field-listed. Filter the server list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more and it will show up.
Wipe notes
What is the wipe schedule on Test?
Too few wipes are on record for Test to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 21 days 8 hours ago the current world was made.
Map and rules
Which map does Test run?
A procedural map, generated by the game, is in use on Test.
What are the rules and settings on Test?
The name tells you nothing about gather rates: Test states none. Eight players per group is the default, and it applies here. survival is what it runs, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. The server browser lists it under Community, as a community server. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does Test run?
The setup is Rust network protocol 2635 and build 168909 on Windows for Test. Your game needs the same protocol to join; Steam takes care of updating it.
Is Test online, and how reliable is it?
We last saw Test 30 hours ago, and it is offline now. It was up 5% of the time over the last 7 full days, 8 out of 168 hours. On 22 September 2026, Rust Population saw it for the first time.
Where is Test located?
No region is published by Test. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. 185.85.241.184:28015 is where it lives.
How to join
How do I join Test?
Either enter client.connect 185.85.241.184:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.