My Local Test Server
Offline 185.92.138.184:28015 checked 24d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 65% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does My Local Test Server rank against other Rust servers?
By player hours over the last seven days, My Local Test Server places at #14,631, within the top 65% of ranked servers.
How busy is My Local Test Server?
My Local Test Server is offline at this count; we last saw it 24 days 5 hours ago.
Tags
What do the server tags on My Local Test Server mean?
What the game's server browser reads from My Local Test Server is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): To join, your game must match protocol 2634; cs166652 (Build): Game build: 166652; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include My Local Test Server?
These Rust Population lists include My Local Test Server: Community servers, field-listed. Filter the server list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more and it will show up.
Wipe notes
What is the wipe schedule on My Local Test Server?
Its rhythm cannot be told yet: too few of My Local Test Server's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 24 days 6 hours ago.
Map and rules
Which map does My Local Test Server run?
The map on My Local Test Server is procedural, made by the game.
What are the rules and settings on My Local Test Server?
The name tells you nothing about gather rates: My Local Test Server states none. Eight players per group is the default, and it applies here. This server runs survival, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. You will find it under Community: it is a community server. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does My Local Test Server run?
On Windows, My Local Test Server runs Rust network protocol 2634 and build 166652. Steam updates your game automatically, but you need the same protocol to join.
Is My Local Test Server online, and how reliable is it?
We last saw My Local Test Server 24 days 5 hours ago, and it is offline now. Over the last 7 full days, 0 of 168 hours were online, or 0%. On 5 October 2026, Rust Population saw it for the first time.
Where is My Local Test Server located?
No region is published by My Local Test Server. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 185.92.138.184:28015.
Getting in
How do I join My Local Test Server?
To connect directly, open Rust's console with F1 and type client.connect 185.92.138.184:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.