WindowsGSM - Server #1
Offline 186.251.19.28:28015 checked 44d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does WindowsGSM - Server #1 rank against other Rust servers?
By player hours over the last seven days, WindowsGSM - Server #1 places at #13,781, within the top – of ranked servers.
How busy is WindowsGSM - Server #1?
At this count WindowsGSM - Server #1 is offline, with its last sighting 44 days 9 hours ago.
Lists and tags
What do the server tags on WindowsGSM - Server #1 mean?
The game's server browser reads the tags WindowsGSM - Server #1 publishes: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): The server has 50 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2633 (Protocol): Your game needs the same version, protocol 2633, to join; cs163794 (Build): Game build: 163794; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include WindowsGSM - Server #1?
These Rust Population lists include WindowsGSM - Server #1: Community servers, field-listed. These are the filters it appears under when you browse the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Wipe notes
What is the wipe schedule on WindowsGSM - Server #1?
The record holds too few of WindowsGSM - Server #1's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 44 days 9 hours ago.
Settings
Which map does WindowsGSM - Server #1 run?
A procedural map, generated by the game, is in use on WindowsGSM - Server #1.
What are the rules and settings on WindowsGSM - Server #1?
The name tells you nothing about gather rates: WindowsGSM - Server #1 states none. The group limit is 8 players, which is the default. survival is what it runs, raid, build and gather: the standard game. Combat between players, raids included, is permitted. A community server, it appears in the Community section of the browser. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does WindowsGSM - Server #1 run?
On Windows, WindowsGSM - Server #1 runs Rust network protocol 2633 and build 163794. The protocol must match for you to join, and Steam updates it for you.
Is WindowsGSM - Server #1 online, and how reliable is it?
We last saw WindowsGSM - Server #1 44 days 9 hours ago, and it is offline now. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. It was first seen by Rust Population on 14 September 2026.
Where is WindowsGSM - Server #1 located?
No region is published by WindowsGSM - Server #1. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 186.251.19.28:28015.
Getting in
How do I join WindowsGSM - Server #1?
Open the console with F1 in Rust and enter client.connect 186.251.19.28:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.