Rust PopulationField survey · Rust servers
Observing 71,182 players 11,803 servers 3,639 with someone on 205 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 14,431habitat unknownfirst seen 27 Sep 2026

Defcon_Server

Offline 187.170.251.198:28015 checked 24d ago

Measurements

Players now
1/ 3
= 1 player
33% full
7-day average
0
peak –
Rank
#14,431
top 64%
Last wipe
25d ago
no schedule published
Next wipe
–
too few wipes seen yet
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Sep30 Sep3 Oct6 Oct9 Oct12 Oct

Top 64% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

5.5 days
usual gap
between real wipes
1
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

Sat 3 OctMon 28 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 13:52 UTC25d ago 1 – running 0
Mon 28 Sep, 01:19 UTC31d ago 1 – 5.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does Defcon_Server rank against other Rust servers?

By player hours over the last seven days, Defcon_Server places at #14,431, within the top 64% of ranked servers.

How busy is Defcon_Server?

At this count Defcon_Server is offline, with its last sighting 24 days 11 hours ago.

Lists and tags

What do the server tags on Defcon_Server mean?

These are the tags Defcon_Server publishes, as read by the game's server browser: gmvanilla (Game mode): The game mode is vanilla survival; mp3 (Max players): The server has 3 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs166652 (Build): The game build is 166652; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.

Which Rust Population lists and filters include Defcon_Server?

These Rust Population lists include Defcon_Server: Community servers, field-listed. Look for it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Wipe schedule

What does wipe day look like on Defcon_Server?

Averaged over recent wipes, 1 players were counted at the busiest point. The crowd on the latest wipe peaked 1 hours in.

What is the wipe schedule on Defcon_Server?

Too few wipes are on record for Defcon_Server to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 25 days 23 hours ago.

Map and rules

Which map does Defcon_Server run?

The map on Defcon_Server is procedural, made by the game.

What are the rules and settings on Defcon_Server?

No gather rate appears in the name of Defcon_Server. Eight players per group is the default, and it applies here. You get survival here, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. You will find it under Community: it is a community server. You play with Valve's anti-cheat off: VAC.

About the server

Which version of Rust does Defcon_Server run?

Rust network protocol 2634 and build 166652 on Windows is what Defcon_Server uses. Steam updates your game automatically, but you need the same protocol to join.

Is Defcon_Server online, and how reliable is it?

Offline at the moment, Defcon_Server was last seen 24 days 11 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. On 27 September 2026, Rust Population saw it for the first time.

Where is Defcon_Server located?

No region is published by Defcon_Server. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. 187.170.251.198:28015 is where it lives.

Getting in

How do I join Defcon_Server?

Either enter client.connect 187.170.251.198:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.

Key to its markings

Server tags

what each one means

Published as mp3,ptrak,$r?,v2634,gmvanilla,cs166652,ts8

Game

gmvanilla
Game mode The game mode is vanilla survival.
mp3
Max players The server has 3 slots.
ts8
Group limit This is the game default: at most 8 per team.
v2634
Protocol The protocol is 2634; a different version will not connect.
cs166652
Build The game build is 166652.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code This server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.