Rust Privado [Tailscale]
Offline 187.188.253.250:28015 checked 18h ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 09:20 UTC23d ago | – | – | running | 0 |
| Mon 28 Sep, 03:19 UTC30d ago | 0 | – | 7.3 days | 0 |
| Wed 23 Sep, 02:38 UTC35d ago | 0 | – | 5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Rust Privado [Tailscale] rank against other Rust servers?
Over the past week it ranks #15,323 for player hours, which puts Rust Privado [Tailscale] in the top 69% of all ranked servers.
How busy is Rust Privado [Tailscale]?
Rust Privado [Tailscale] is offline at this count; we last saw it 18 hours ago. A seven-day average of 0 players was counted here.
Tags
What do the server tags on Rust Privado [Tailscale] mean?
These are the tags Rust Privado [Tailscale] publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots are available; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include Rust Privado [Tailscale]?
Rust Privado [Tailscale] appears among the Rust Population lists that follow: Community servers, field-listed. Filter the server list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more and it will show up.
Wipe notes
What does wipe day look like on Rust Privado [Tailscale]?
Across its recent wipes the busiest crowds averaged 0 players.
What is the wipe schedule on Rust Privado [Tailscale]?
There is no next wipe to predict: Rust Privado [Tailscale] wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 23 days 11 hours ago, that is how long the current world has stood.
Map and rules
Which map does Rust Privado [Tailscale] run?
The map on Rust Privado [Tailscale] is procedural, made by the game.
What are the rules and settings on Rust Privado [Tailscale]?
Nothing in Rust Privado [Tailscale]'s name says how gather works. The group limit is 8 players, which is the default. survival is what it runs, raid, build and gather: the standard game. You can raid and fight other players here. The server browser lists it under Community, as a community server. The anti-cheat VAC from Valve is disabled.
About the server
Which version of Rust does Rust Privado [Tailscale] run?
The setup is Rust network protocol 2635 and build 168909 on Windows for Rust Privado [Tailscale]. Your game needs the same protocol to join; Steam takes care of updating it.
Is Rust Privado [Tailscale] online, and how reliable is it?
We last saw Rust Privado [Tailscale] 18 hours ago, and it is offline now. Over the last 7 full days, 1 of 168 hours were online, or 1%. The first sighting by Rust Population was on 19 September 2026.
Where is Rust Privado [Tailscale] located?
A region is not published by Rust Privado [Tailscale]. Rust Population does not look up where the machine stands; it shows where the server says it is. 187.188.253.250:28015 is where it lives.
Getting in
How do I join Rust Privado [Tailscale]?
Open the console with F1 in Rust and enter client.connect 187.188.253.250:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.