Rust Privado [Tailscale]
Offline 187.190.91.183:28015 checked 38d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Rust Privado [Tailscale] rank against other Rust servers?
The last seven days of player hours place Rust Privado [Tailscale] at #15,405, within the top – of all ranked servers.
How busy is Rust Privado [Tailscale]?
We have no live count for Rust Privado [Tailscale] right now. It was last seen 38 days 4 hours ago.
Tags
What do the server tags on Rust Privado [Tailscale] mean?
What the game's server browser reads from Rust Privado [Tailscale] is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The server has 10 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2633 (Protocol): To join, your game must match protocol 2633; cs164530 (Build): Game build: 164530; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include Rust Privado [Tailscale]?
On Rust Population, Rust Privado [Tailscale] is filed under these lists: Community servers, field-listed. Filter the server list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more and it will show up.
Wipe schedule
What is the wipe schedule on Rust Privado [Tailscale]?
Its rhythm cannot be told yet: too few of Rust Privado [Tailscale]'s wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 38 days 22 hours ago.
Settings
Which map does Rust Privado [Tailscale] run?
Rust Privado [Tailscale] uses a map the game generates: procedural.
What are the rules and settings on Rust Privado [Tailscale]?
No gather rate appears in the name of Rust Privado [Tailscale]. No limit is set beyond the standard 8 players per group. survival is what it runs, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is not running.
Server details
Which version of Rust does Rust Privado [Tailscale] run?
On Windows, Rust Privado [Tailscale] runs Rust network protocol 2633 and build 164530. Your game needs the same protocol to join; Steam takes care of updating it.
Is Rust Privado [Tailscale] online, and how reliable is it?
Currently offline, Rust Privado [Tailscale] was last seen 38 days 4 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. On 19 September 2026, Rust Population saw it for the first time.
Where is Rust Privado [Tailscale] located?
A region is not published by Rust Privado [Tailscale]. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 187.190.91.183:28015.
How to join
How do I join Rust Privado [Tailscale]?
To connect directly, open Rust's console with F1 and type client.connect 187.190.91.183:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.