first_server
Offline 188.162.65.187:28015 checked 27d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does first_server rank against other Rust servers?
The last seven days of player hours place first_server at #13,967, within the top 59% of all ranked servers.
How busy is first_server?
first_server is offline at this count; we last saw it 27 days 10 hours ago.
Lists and tags
What do the server tags on first_server mean?
The game's server browser reads the tags first_server publishes: gmvanilla (Game mode): The game mode is vanilla survival; mp500 (Max players): The server has 500 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2633 (Protocol): To join, your game must match protocol 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include first_server?
These Rust Population lists include first_server: Community servers, field-listed. Filter the server list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more and it will show up.
Wipe notes
What is the wipe schedule on first_server?
Its rhythm cannot be told yet: too few of first_server's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 33 days 18 hours ago, that is how long the current world has stood.
Settings
Which map does first_server run?
A procedural map, generated by the game, is in use on first_server.
What are the rules and settings on first_server?
Nothing in first_server's name says how gather works. Eight players per group is the default, and it applies here. This server runs survival, raid, build and gather: the standard game. Combat between players, raids included, is permitted. You will find it under Community: it is a community server. The anti-cheat VAC from Valve is disabled.
About the server
Which version of Rust does first_server run?
The setup is Rust network protocol 2633 and build 165217 on Windows for first_server. Your game needs the same protocol to join; Steam takes care of updating it.
Is first_server online, and how reliable is it?
Offline at the moment, first_server was last seen 27 days 10 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. It was first seen by Rust Population on 29 September 2026.
Where is first_server located?
No region is published by first_server. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 188.162.65.187:28015.
How to join
How do I join first_server?
Either enter client.connect 188.162.65.187:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.