first_server
Offline 188.162.65.255:28015 checked 21d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does first_server rank against other Rust servers?
The last seven days of player hours place first_server at #13,766, within the top 61% of all ranked servers.
How busy is first_server?
At this count first_server is offline, with its last sighting 21 days 21 hours ago.
Lists and tags
What do the server tags on first_server mean?
What the game's server browser reads from first_server is this set of tags: gmvanilla (Game mode): This is vanilla survival; mp500 (Max players): The server has 500 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): Your game needs the same version, protocol 2634, to join; cs166652 (Build): The game build is 166652; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include first_server?
These Rust Population lists include first_server: Community servers, field-listed. Look for it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Wipe notes
What is the wipe schedule on first_server?
The record holds too few of first_server's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 21 days 23 hours ago, that is how long the current world has stood.
Settings
Which map does first_server run?
first_server uses a map the game generates: procedural.
What are the rules and settings on first_server?
The name tells you nothing about gather rates: first_server states none. Eight players per group is the default, and it applies here. This server runs survival, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. The server browser lists it under Community, as a community server. The anti-cheat VAC from Valve is disabled.
About the server
Which version of Rust does first_server run?
Rust network protocol 2634 and build 166652 on Windows is what first_server uses. The protocol must match for you to join, and Steam updates it for you.
Is first_server online, and how reliable is it?
Currently offline, first_server was last seen 21 days 21 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. On 5 October 2026, Rust Population saw it for the first time.
Where is first_server located?
Nothing published by first_server states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. 188.162.65.255:28015 is where it lives.
How to join
How do I join first_server?
Open the console with F1 in Rust and enter client.connect 188.162.65.255:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.