first_server
Offline 188.162.65.50:28015 checked 3d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 37% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does first_server rank against other Rust servers?
The last seven days of player hours place first_server at #8,200, within the top 37% of all ranked servers.
How busy is first_server?
At this count first_server is offline, with its last sighting 3 days 19 hours ago. Seven days of counting give an average of 1 players and a peak of 1.
Lists and tags
What do the server tags on first_server mean?
What the game's server browser reads from first_server is this set of tags: gmvanilla (Game mode): The game mode is vanilla survival; mp500 (Max players): 500 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include first_server?
These Rust Population lists include first_server: Community servers, field-listed. Filter the server list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more and it will show up.
Wipe notes
What is the wipe schedule on first_server?
The record holds too few of first_server's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 15 days 20 hours ago the current world was made.
Map and rules
Which map does first_server run?
The map on first_server is procedural, made by the game.
What are the rules and settings on first_server?
Nothing in first_server's name says how gather works. No limit is set beyond the standard 8 players per group. survival is what it runs, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. A community server, it appears in the Community section of the browser. The anti-cheat VAC from Valve is disabled.
Server details
Which version of Rust does first_server run?
On Windows, first_server runs Rust network protocol 2635 and build 168909. Your game needs the same protocol to join; Steam takes care of updating it.
Is first_server online, and how reliable is it?
Currently offline, first_server was last seen 3 days 19 hours ago. Over the last 5 full days, 9 of 120 hours were online, or 8%. The first sighting by Rust Population was on 23 October 2026.
Where is first_server located?
A region is not published by first_server. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. 188.162.65.50:28015 is where it lives.
How to join
How do I join first_server?
Either enter client.connect 188.162.65.50:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.