E-SURVIVAL Dev
Offline 188.168.17.60:28025 checked 43d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does E-SURVIVAL Dev rank against other Rust servers?
Over the past week it ranks #14,143 for player hours, which puts E-SURVIVAL Dev in the top – of all ranked servers.
How busy is E-SURVIVAL Dev?
E-SURVIVAL Dev is offline at this count; we last saw it 43 days 13 hours ago.
Lists and tags
What do the server tags on E-SURVIVAL Dev mean?
The game's server browser reads the tags E-SURVIVAL Dev publishes: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): You can join up to 10 slots; ts3 (Group limit): Teams can have no more than 3 players; v2633 (Protocol): To join, your game must match protocol 2633; cs163794 (Build): This server runs game build 163794; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank; ^z (Modded): This server appears under Modded because plugins or settings alter the game; ^y (Carbon): Carbon provides the plugin framework here. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include E-SURVIVAL Dev?
These Rust Population lists include E-SURVIVAL Dev: Modded Rust servers, counted and Trio Rust servers. Filter the server list by Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: Trio and it will show up.
Wipe schedule
What is the wipe schedule on E-SURVIVAL Dev?
Too few wipes are on record for E-SURVIVAL Dev to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 43 days 13 hours ago.
Settings
Which map does E-SURVIVAL Dev run?
E-SURVIVAL Dev uses a map the game generates: procedural.
What are the rules and settings on E-SURVIVAL Dev?
The name tells you nothing about gather rates: E-SURVIVAL Dev states none. The cap on groups is 3 players (trio). You get survival here, the usual game, where you gather, build and raid. You can raid and fight other players here. The server browser files it under Modded, where plugins or settings alter the game. Carbon plugins are in use here. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does E-SURVIVAL Dev run?
Rust network protocol 2633 and build 163794 on Windows is what E-SURVIVAL Dev uses. Your game needs the same protocol to join; Steam takes care of updating it.
Is E-SURVIVAL Dev online, and how reliable is it?
We last saw E-SURVIVAL Dev 43 days 13 hours ago, and it is offline now. Over the last 7 full days, 0 of 168 hours were online, or 0%. The first sighting by Rust Population was on 15 September 2026.
Where is E-SURVIVAL Dev located?
No region is published by E-SURVIVAL Dev. Rust Population does not look up where the machine stands; it shows where the server says it is. 188.168.17.60:28025 is where it lives.
How to join
How do I join E-SURVIVAL Dev?
Open the console with F1 in Rust and enter client.connect 188.168.17.60:28025. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.