TRIAGED Staging Retest
Offline 188.190.43.8:28025 checked 7d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 24 Sep, 18:38 UTC34d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does TRIAGED Staging Retest rank against other Rust servers?
Over the past week it ranks #13,133 for player hours, which puts TRIAGED Staging Retest in the top 59% of all ranked servers.
How busy is TRIAGED Staging Retest?
We have no live count for TRIAGED Staging Retest right now. It was last seen 7 days 12 hours ago. Seven days of counting give an average of 1 players and a peak of 1.
Lists and tags
What do the server tags on TRIAGED Staging Retest mean?
What the game's server browser reads from TRIAGED Staging Retest is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp2 (Max players): You can join up to 2 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168700 (Build): Game build: 168700; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include TRIAGED Staging Retest?
TRIAGED Staging Retest appears among the Rust Population lists that follow: Community servers, field-listed. Look for it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Wipe notes
What does wipe day look like on TRIAGED Staging Retest?
The busiest point of its recent wipes averaged 1 players. Peak came 0 hours into the latest wipe.
What is the wipe schedule on TRIAGED Staging Retest?
The record holds too few of TRIAGED Staging Retest's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 34 days 2 hours ago, that is how long the current world has stood.
Map and rules
Which map does TRIAGED Staging Retest run?
TRIAGED Staging Retest uses a map the game generates: procedural.
What are the rules and settings on TRIAGED Staging Retest?
No gather rate appears in the name of TRIAGED Staging Retest. Eight players per group is the default, and it applies here. This server runs survival, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does TRIAGED Staging Retest run?
Rust network protocol 2635 and build 168700 on Windows is what TRIAGED Staging Retest uses. Your game needs the same protocol to join; Steam takes care of updating it.
Is TRIAGED Staging Retest online, and how reliable is it?
Currently offline, TRIAGED Staging Retest was last seen 7 days 12 hours ago. Over the last 7 full days, 3 of 168 hours were online, or 2%. It was first seen by Rust Population on 24 September 2026.
Where is TRIAGED Staging Retest located?
A region is not published by TRIAGED Staging Retest. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 188.190.43.8:28025.
How to join
How do I join TRIAGED Staging Retest?
To connect directly, open Rust's console with F1 and type client.connect 188.190.43.8:28025; or press Launch Rust on this page and Steam opens Rust and joins for you.