Rust PopulationField survey · Rust servers
Observing 94,129 players 11,851 servers 3,887 with someone on 394 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 16,036habitat unknownfirst seen 13 Sep 2026

TEST

Offline 188.191.42.1:28015 checked 27d ago

Measurements

Players now
0/ 10
0% full
7-day average
0
peak –
Rank
#16,036
top 69%
Last wipe
27d ago
no schedule published
Next wipe
–
no rhythm it keeps
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep27 Sep1 Oct4 Oct8 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.3 days
usual gap
between real wipes
38%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

Thu 1 OctThu 1 OctSat 26 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 20:49 UTC FW27d ago 0 – running 0
Thu 1 Oct, 09:15 UTC28d ago 1 – 0.5 days 0
Sat 26 Sep, 08:30 UTC33d ago 1 – 5 days 1
Fri 25 Sep, 07:55 UTC34d ago 1 – 1 days 1
Wed 23 Sep, 20:24 UTC35d ago 1 – 1.5 days 0
Tue 22 Sep, 11:54 UTC37d ago 1 – 1.4 days 1
Mon 21 Sep, 05:54 UTC38d ago 1 – 1.2 days 1
Sun 20 Sep, 10:10 UTC39d ago 1 – 0.8 days 1
Fri 18 Sep, 01:21 UTC41d ago 1 held half 2.4 days 1
Mon 14 Sep, 12:58 UTC45d ago 1 held half 3.5 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does TEST rank against other Rust servers?

By player hours over the last seven days, TEST places at #16,036, within the top 69% of ranked servers.

How busy is TEST?

TEST is offline at this count; we last saw it 27 days 18 hours ago.

Lists and tags

What do the server tags on TEST mean?

The game's server browser reads the tags TEST publishes: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): 10 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2633 (Protocol): To join, your game must match protocol 2633; cs163207 (Build): The game build is 163207; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.

Which Rust Population lists and filters include TEST?

TEST appears among the Rust Population lists that follow: Community servers, field-listed. These are the filters it appears under when you browse the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Wipe schedule

What does wipe day look like on TEST?

Averaged over recent wipes, 1 players were counted at the busiest point. 0 hours after the latest wipe the crowd peaked.

What is the wipe schedule on TEST?

Irregular times are when TEST wipes, which leaves no next wipe to predict. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 27 days 18 hours ago, that is how long the current world has stood.

Settings

Which map does TEST run?

TEST uses a map the game generates: procedural.

What are the rules and settings on TEST?

No gather rate appears in the name of TEST. Eight players per group is the default, and it applies here. You get survival here, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. You will find it under Community: it is a community server. VAC, Valve's anti-cheat, runs here.

About the server

Which version of Rust does TEST run?

On Windows, TEST runs Rust network protocol 2633 and build 163207. The protocol must match for you to join, and Steam updates it for you.

Is TEST online, and how reliable is it?

We last saw TEST 27 days 18 hours ago, and it is offline now. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. On 13 September 2026, Rust Population saw it for the first time.

Where is TEST located?

Nothing published by TEST states a region. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 188.191.42.1:28015.

Getting in

How do I join TEST?

Open the console with F1 in Rust and enter client.connect 188.191.42.1:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.

Key to its markings

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs163207,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp10
Max players 10 slots are available.
ts8
Group limit Teams are capped at 8, the default setting.
v2633
Protocol To join, your game must match protocol 2633.
cs163207
Build The game build is 163207.
ptrak
Networking RakNet is the network layer here, as standard for the game.
$r?
Region code The region code is left blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.