test
Offline 188.232.72.205:28015 checked 6d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 58% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does test rank against other Rust servers?
Over the past week it ranks #12,987 for player hours, which puts test in the top 58% of all ranked servers.
How busy is test?
We have no live count for test right now. It was last seen 6 days 16 hours ago. Seven days of counting give an average of 0 players and a peak of 1.
Tags
What do the server tags on test mean?
These are the tags test publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp15 (Max players): 15 slots are available; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): This server runs game build 167781; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include test?
These Rust Population lists include test: Community servers, field-listed. Look for it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Wipe notes
What is the wipe schedule on test?
Its rhythm cannot be told yet: too few of test's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 17 days 15 hours ago.
Map and rules
Which map does test run?
A procedural map, generated by the game, is in use on test.
What are the rules and settings on test?
Nothing in test's name says how gather works. No limit is set beyond the standard 8 players per group. This server runs survival, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. The server browser lists it under Community, as a community server. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does test run?
Rust network protocol 2634 and build 167781 on Windows is what test uses. Your game needs the same protocol to join; Steam takes care of updating it.
Is test online, and how reliable is it?
We last saw test 6 days 16 hours ago, and it is offline now. It was up 2% of the time over the last 7 full days, 3 out of 168 hours. On 11 October 2026, Rust Population saw it for the first time.
Where is test located?
A region is not published by test. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 188.232.72.205:28015.
Getting in
How do I join test?
To connect directly, open Rust's console with F1 and type client.connect 188.232.72.205:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.