Rust | Fast Octus
Online 188.234.245.76:28015 checked 9m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 42% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 17:30 UTC24d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Rust | Fast Octus rank against other Rust servers?
Over the past week it ranks #9,308 for player hours, which puts Rust | Fast Octus in the top 42% of all ranked servers.
How busy is Rust | Fast Octus?
The count reads 0 players on Rust | Fast Octus, which has 50 slots. We counted an average of 0 players in the past week, with 2 at the busiest. Look at the last 48 hours and 22:00 UTC stands out: it averaged 0 players.
Tags
What do the server tags on Rust | Fast Octus mean?
What the game's server browser reads from Rust | Fast Octus is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): The server has 50 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code; ^y (Carbon): Carbon provides the plugin framework here. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include Rust | Fast Octus?
Rust | Fast Octus appears among the Rust Population lists that follow: Community servers, field-listed. Filter the server list by Type: Community (not modded, not official) and Plugins, not modded; Server tag: Carbon ^y; Group limit: 5 or more and it will show up.
Wipe schedule
What does wipe day look like on Rust | Fast Octus?
The busiest point of its recent wipes averaged 1 players. 0 hours after the latest wipe the crowd peaked.
What is the wipe schedule on Rust | Fast Octus?
Too few wipes are on record for Rust | Fast Octus to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 24 days 8 hours ago, that is how long the current world has stood.
Map and rules
Which map does Rust | Fast Octus run?
The map on Rust | Fast Octus is procedural, made by the game at size 4,000 from seed 1337. Size and seed together fix the map, so you can view it on RustMaps from this page. You will see the map named Custom Map.
What are the rules and settings on Rust | Fast Octus?
Nothing in Rust | Fast Octus's name says how gather works. Eight players per group is the default, and it applies here. This server runs survival, the usual game, where you gather, build and raid. You can raid and fight other players here. You will find it under Community: it is a community server. You will find Carbon running as plugins. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does Rust | Fast Octus run?
The setup is Rust network protocol 2635 and build 168909 on Linux for Rust | Fast Octus. Steam updates your game automatically, but you need the same protocol to join.
Does Rust | Fast Octus run smoothly?
The last 48 hours saw an average of 235 server fps, with 196 as the lowest. Up to 103,761 entities were present, counting buildings, deployables and everything else. Memory use peaked at 3,857 MB. Players feel lag when fps is low and the entity count climbs.
Is Rust | Fast Octus online, and how reliable is it?
You will find Rust | Fast Octus online now. Judging by the uptime it reports, the last restart was about 3 days 9 hours ago. Over the last 7 full days, 81 of 168 hours were online, or 48%. The first sighting by Rust Population was on 1 October 2026.
Where is Rust | Fast Octus located?
No region is published by Rust | Fast Octus. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. 188.234.245.76:28015 is where it lives.
Getting in
How do I join Rust | Fast Octus?
To connect directly, open Rust's console with F1 and type client.connect 188.234.245.76:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.